I was too sleepy when I re-read your draft.
In fact edge selection and obstruction are both very clear.
I still would like to receive comments on the two bottom cases of the
picture multishooters.gif in the file section. Or should I post it to
fanaticus, where it would be easier to view?
--- In DBA@yahoogroups.com, Robert Beattie <beattie@u...> wrote:
> Thanks for commenting on this. We have two problems and I believe
> there can be two solutions. I think I describe both. This will make
> more people happy. How to tell if the there is an element between the
> shooter and the target implies anywhere between them, from the shooting
> edge to the target edge. A single line approach will not work as the
> rule says "even partly between." If we use the single shooting line
> then the whole space needs to be obstructed, therefore there cannot be
> an even partly area. So the double line from the ends of the shooting
> edge to the ends of the target edge. If any element is even partly in
> between, then no shooting on that edge.
> The single line for hitting on an edge is needed follow the diagram on
> page 12. This solves the problem that 90% of the players had with an
> element on the side being able to hit on the rear if it was just even
> with the back edge. If one line is needed, then an element on the side
> can hit on a rear, if shooter is beyond the rear edge. A double line
> cannot be so drawn because the line from the end of the shooting edge,
> furthest away from the rear edge, cannot reach the back edge. It can
> only reach a back corner. Shooting is edge to edge.
> I think single line for shooting makes people happy and the double line
> makes them happy too for obstruction.