As I can see it, destination rule in different 18xx
games (also 56, 26 at least) is a way to assure that
railroads are developed as possible according to their
However, presidents are free to ignore this
restriction if they want.
As I like 18xx also for their historical flavour I
would not remove it.
As a prediction,
removal of "Price Protection" would strongly bring to
nasty operations during the stock market phase with
the specific aim to drop the price of other players
companies (very common in 1830).
Removal of "Reissue/Redeeming of Stock" rule is not
expected to affect the game so much in my mind.
What I see as really interesting instead is to enrich
1830 with advanced rules instead. I am thinking for
- introduction of financial step (company able to
sell/buy his own stock)
- introduction of corporation treasury for launching
and payment of dividends
- movement rightward on the stock market if dividend
is higher than current price
Some years ago I and a friend of mine (driving back
from a local Conv.) had an interesting talking about
writing down a check-list of possible rules to be
introduced in 1830 organised so that players at the
beginning could decide what to include and what to not
include in their game.
But we never put that on paper.
> I was wondering if anyone knew any variants for
> 1870. I'm read back
> through the archive and found a couple of ideas, and
> thought maybe
> there were some others out there.
> Also, I was wondering if anyone had played 1870 in a
> more "1830"
> style. From what I can tell, it would be without
> the following major
> - Price Protection
> - Reissue/Redeeming of Stock
> - Elimination of the Destination/Connection Run
> Specifically, I'm targeting the last one. While the
> destination is a
> neat concept, I (personally) like the ability to go
> any direction I
> want when I start. I love the openness of the 1870
> board (it's why
> its my favorite).
> Any thoughts/experiences?
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