I’d approach the problem by breaking it down into why damage is actually caused during a fall and simply derive it from existing values: a.. Weight of...
45605
ennobee
Apr 2, 2012 2:15 am
Crazy idea, but if you already have a 'jump factor' for movement, why not just take the same factor for fall damage? Just make 'jumping39; a modifier for falling...
45606
Peter Knutsen
peter_knutsen
Apr 2, 2012 8:32 am
... I've now attached some Non-Linear Effect numbers to the various possible stat values (from -3 to 12), but "normalized" so that an average stat, of 3, gives...
45607
thirdkingdom
Apr 8, 2012 2:29 pm
Been a long time since I posted, what with life going on and stuff. Anyway, two hundred some pages into the Third Kingdom PHB and the file became corrupted...
45608
David Lamb
dalamb54
Apr 12, 2012 1:26 pm
There's an illusion in the kind of wimp-to-god levelling CRPGs and MMOs that we're talking about: you don't *really* get a lot better as you level, because...
45609
Peter Knutsen
peter_knutsen
Apr 13, 2012 9:30 am
... [...] ... Are you familiar with EVE Onine? I've been playing it for 5 years and 1 month now. There are no character levels. You have five attributes,...
45610
David Lamb
dalamb54
Apr 13, 2012 11:14 am
... I had heard the name but knew nothing about it; thanks for the example! [Non-text portions of this message have been removed]...
45611
Peter Knutsen
peter_knutsen
Apr 13, 2012 5:24 pm
... One of the real charms of roleplayng gaming is the potential for world impact, that one player character, or a small group of player characters, can affect...
45612
Torben AEgidius Mogen...
torbenm1
Apr 14, 2012 3:41 pm
... "Fun With Dick and Jane"? Torben...
45613
Peter Knutsen
peter_knutsen
Apr 15, 2012 8:11 pm
... As far as I know, it's fairly common for investment funds to devolve into ponzi schemes, once profit-making fails. -- Peter Knutsen...
45614
Torben AEgidius Mogen...
torbenm1
Apr 16, 2012 6:53 am
... In Fun With Dick and Jane, Jim Carrey's character gets promoted to PR manager just before his company folds because of the actions of fraudulent managers....
45615
Peter Knutsen
peter_knutsen
Apr 25, 2012 3:31 pm
Pendragon RPG, based on Chaosium's BRP system, goes a long way towards a comprehensive definition of a character's personality, irrationalities and biases,...
45616
Japartridge
talus_perdix
Apr 25, 2012 8:00 pm
I would be quite interested to hear if there and hear details as well. This seems to be an area largely ignored in rpgs. I've always been impressed with the...
45617
Peter Knutsen
peter_knutsen
May 2, 2012 12:47 pm
... I find the MB thing underwhelming. There's so much it *doesn't* cover. It fails massively at being a complete description of a person's personality. ...
45618
David Lamb
dalamb54
May 10, 2012 2:23 pm
I've been playing around with a "heroic" RPG design based somewhat on Keith's leveled-but-classless Echelon ideas. Once upon a time I posted an idea that...
45619
Torben AEgidius Mogen...
torbenm1
May 10, 2012 2:32 pm
... This is the place to discuss all aspects of game design. You will certainly hear a lot of opinions, and some of these framed as criticism, so you would...
45620
Keith Davies
jdk_kjdavies
May 10, 2012 3:34 pm
... As Torben said, if you look for comment and critique with context, you'll get better results. Without the context, you stand a higher risk of getting...
45621
Klaus Æ.
klaus_ae_mog...
May 14, 2012 8:29 am
... I am of the mind that escalating hit points can make sense for some games. For something like DragonBall, it would really make sense. Depends on what you...
45622
Peter Knutsen
peter_knutsen
May 14, 2012 2:06 pm
... I object because seriously escalating hitpoints makes it impossible for a this-world GM or player to connect with the in-game-world point of view. The...
45623
David Lamb
dalamb54
May 14, 2012 2:29 pm
... I respect that. My issue is: if I said "I'm using escalating hit points and don't plan to change," would you stay out of the discussion as irrelevant to...
45624
Chad Wilson
caeman
May 14, 2012 2:40 pm
One way I have imagined a heroic/god-like way of doing an "unrealistic" campaign is to keep the heroes and god-like figures at "normal" hit points and damage....
45625
thirdkingdom
May 14, 2012 2:44 pm
Keep in mind, Peter, that at least in earlier editions of d&d it was made explicitly clear that hit points represent more than physical damage. It was...
45626
Peter Knutsen
peter_knutsen
May 14, 2012 2:56 pm
... Do you remember what I did last time? -- Peter Knutsen...
45627
Peter Knutsen
peter_knutsen
May 14, 2012 2:56 pm
... Are you suffering from the delusion that the above makes anything better, in any way? -- Peter Knutsen...
45628
David Lamb
dalamb54
May 14, 2012 3:03 pm
... No, sorry. All I recall is that I got about zero help on whatever the topic was, and lots of flames about escalating hit points. I suppose from the way...
45629
Keith Davies
jdk_kjdavies
May 14, 2012 3:09 pm
... It could be. Or it might not be, if you consider the severity of the wound in terms of current (or at least, before taking the hit) hit points. That is, a...
45630
GregP
noorg0523
May 14, 2012 3:17 pm
Combat only needs to be realistic if the genre has expectations of realistic combat. I would not expect realistic combat in a superhero game or a toon-based...
45631
Raven Daegmorgan
greyorm
May 14, 2012 5:46 pm
... This is probably the main reason I no longer post on RPG-Create with design questions or even in response to questions. I don't feel there's any particular...
45632
Raven Daegmorgan
greyorm
May 14, 2012 5:54 pm
... All of this. And, heck, not even "genre". Just "style". I don't expect Monopoly to be an exercise in real-world real estate accounting. I don't expect an...
45633
Benjamin Grant
xipelord
May 14, 2012 6:16 pm
(quoted post) From: rpg-create@yahoogroups.com [mailto:rpg-create@yahoogroups.com] On Behalf Of David Lamb Sent: Monday, May 14, 2012 10:30 AM To:...