... Not quite - it's the same vertical body seen at two ends. Try shifting the longitude 180 degrees. Still an interesting world - mostly water, but this big...
46410
Klaus Æ.
klaus_ae_mog...
Feb 18, 2013 7:22 pm
789456 is more Earth-like. Select center longtitude 10 for best view. - Klaus...
46411
Klaus Æ.
klaus_ae_mog...
Feb 18, 2013 7:37 pm
11009933 har several nice, medium to big continents. Well-suited for a fantasy world, I'd say. - Klaus...
46412
Clay Dreslough
upa2112
Feb 25, 2013 12:41 pm
One more unique method on the subject of Ability Score generation: http://thegamedesigner.blogspot.com/2012/07/d-ability-scores-part-iii-fantasy-draft.html -- ...
46413
Klaus Æ.
klaus_ae_mog...
Mar 1, 2013 8:27 am
... I rather like group character generation - it can ensure that all necessary abilities are present in a group. Two examples from existing games that I know...
46414
Peter Knutsen
peter_knutsen
Mar 1, 2013 3:57 pm
... [...] ... That sounds a bit like something I've heard before. -- Peter Knutsen...
46415
Klaus Æ.
klaus_ae_mog...
Mar 1, 2013 7:14 pm
... I might well have suggested something a bit like it before. - Klaus...
46416
Peter Knutsen
peter_knutsen
Mar 2, 2013 1:54 am
... It's rather like the NEWBIE "trainign wheels" system that I proposed over a decade ago, intended as a system to prepare non-roleplayers for serious...
46417
Wes
wes_of_stararmy
Mar 7, 2013 2:16 am
Donjon has some similar world generators as well as star system generators. http://donjon.bin.sh/world/ http://donjon.bin.sh/scifi/world/ While yours seems to...
46418
joe hoff
themastereli...
Mar 11, 2013 6:09 pm
http://www.bnfn.de/ryxblnc/qvdsnuluwvvz [Non-text portions of this message have been removed]...
46419
teramis
Mar 11, 2013 9:46 pm
As some of you know, I do a lot of work in the world-building arena both in regards to game design, and also in re writing fiction. I was looking over a...
46420
Peter Knutsen
peter_knutsen
Mar 12, 2013 11:53 am
... I've got a series of articles on historicity up on my OdinsDay blog. 1 intro article, 3 content articles, with 1 more content article in the works (after...
46421
teramis
Mar 12, 2013 12:40 pm
... Link? -Teramis...
46422
Benjamin Grant
xipelord
Mar 15, 2013 3:51 pm
Someone should build an RPG using Grime dice: http://boingboing.net/2013/03/15/weird-probabilities-of-non-tra.html -Benn Grant Author, Dream Factory RPG ...
46423
Dan
danhertogs
Mar 19, 2013 6:23 pm
Hi everyone, not posted here for ages. Still working on my focus system, using pool of D10s divided between actions and rolled as success tests. Currently...
46424
Clay Dreslough
upa2112
Mar 19, 2013 8:44 pm
What are you trying to "simulate" with your head shot and unarmoured location rules? Unless an attacker is much more skilled than her target, she doesn't ...
46425
Klaus Æ.
klaus_ae_mog...
Mar 20, 2013 2:40 pm
... Which is why the Romans didn't armor their legs or groins - low attacks with swords are simply too awkward to be worth the hassle, even when the locations...
46426
Peter Knutsen
peter_knutsen
Mar 21, 2013 10:25 am
... < http://peter34.blogspot.dk/ > It's still on pause, though, part-way through the Elfland article series, because I'm dealing with some annoying real life...
46427
Peter Knutsen
peter_knutsen
Mar 21, 2013 10:30 am
... [...] In Sagatafl, I bypass that problem by not having hit locations. There is a combat option to try to bypass some of the target's armour (Precise...
46428
Mike Adams
abrigon66
Mar 24, 2013 5:24 pm
Yes, link? Mike...
46429
Joseph Scott
vonloringen
Mar 24, 2013 5:24 pm
Sorry to triple post, but another thought occurred to me: In modern gun combat, the head IS a common target (at ranges where that is feasible), so having...
46430
Joseph Scott
vonloringen
Mar 24, 2013 5:24 pm
Just to be clear: with a system like that if a person opts NOT to chose a desired hit location and allocate dice to hitting it, they should automatically be...
46431
Joseph Scott
vonloringen
Mar 24, 2013 5:24 pm
Besides which, helmets are probably the most common piece of body armour in any era for a reason. If someone is wandering about in full body armour, minus a...
46432
Joseph Scott
vonloringen
Mar 24, 2013 5:24 pm
Ugh, 4th post: You should probably also give the serial head-striker a defence penalty in melee combat, since their repetitious motions also make it easier to...
46433
Wayne Imlach
wimlach@...
Mar 24, 2013 6:35 pm
Don’t make headshots so lethal? You either embrace ‘realism’ and accept that a headshot or heartshot can be deadly, or you soften the realism and make...
46434
RunE
runescience
Apr 21, 2013 1:41 am
Hello all. I was looking for good tactical rpg games and runebearer came up... Does any one know where i can get a copy? It seems that runebearer.com is no...
46435
christutty
May 15, 2013 11:12 am
http://www.creativedays.gr/qdclg3.php...
46436
David Lamb
dalamb54
May 15, 2013 2:01 pm
http://meta.rpg.stackexchange.com/questions/2909/who-would-be-willing-and-able-to-contribute-to-a-special-topic-journal-issue-c [Non-text portions of this...
46437
malckuss
May 16, 2013 4:34 pm
I wish they had posted this on another site. I just finished up a research paper on the topic for my Honors Seminar class and developed a randomization table...