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#1855 From: Roy McCoy <roymccoy.nl@...>
Date: Sat Oct 1, 2011 12:17 pm
Subject: Per.Oxyd Link 60 - Meditation
Mr_Roy_McCoy
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P.P.S.

> I'm wondering whether the wooden stone may have been added in Enigma
> to compensate for the difficulty (or impossibility?) of having to switch
> between the two marbles rather than having two players pulling at the
> same time in opposite directions.

I guess not, since the link levels could be single-player in Per.Oxyd too
as I recall.

#1856 From: Roy McCoy <roymccoy.nl@...>
Date: Mon Oct 3, 2011 11:52 am
Subject: The later Oxyds: Magnum and Extra
Mr_Roy_McCoy
Send Email Send Email
 
I finished the last Per.Oxyd landscape last night, having gone through
the Esprit and Oxyd ones before that. I've sworn off any more Oxyd/
Enigma for at least a week and this public declaration should help with
that, but am curious about Oxyd Magnum and Oxyd Extra, which I plan on
doing later. (I don't think I'll go back into the other Enigma levels,
largely because I can't tell which ones are worth playing and which ones
aren't, or are practically impossible etc.) Looking at the previews in
the Enigma level packs, I can see that they look about the same and
that there are fewer of them (29 and 22, in contrast to 91, 54 and 56
in Esprit, Oxyd and Per.Oxyd respectively) - but does anyone have
anything else to comment about these two relatively smaller collections?
(It may be that they're bigger in their original versions and maybe as
big as Oxyd and Per.Oxyd, just with fewer converted by the Enigma
developers.)

Thanks,

Roy

#1857 From: "jmiller62" <jmiller62@...>
Date: Mon Oct 3, 2011 2:04 pm
Subject: Re: The later Oxyds: Magnum and Extra
jmiller62
Send Email Send Email
 
Roy,

Have you tried playing the Oxyd games without Enigma? There are a lot of
landscapes missing in Enigma, and some that are not original. For example,
Per.Oxyd has 200 landscapes that can be played by one person. Enigma has only
56. And not only are they are not all original, they don't always work the same
as the original (i.e. Per.Oxyd 1P #82).

Which OS do you have?

Jeff


--- In oxyd@yahoogroups.com, Roy McCoy <roymccoy.nl@...> wrote:
>
> I finished the last Per.Oxyd landscape last night, having gone through
> the Esprit and Oxyd ones before that. I've sworn off any more Oxyd/
> Enigma for at least a week and this public declaration should help with
> that, but am curious about Oxyd Magnum and Oxyd Extra, which I plan on
> doing later. (I don't think I'll go back into the other Enigma levels,
> largely because I can't tell which ones are worth playing and which ones
> aren't, or are practically impossible etc.) Looking at the previews in
> the Enigma level packs, I can see that they look about the same and
> that there are fewer of them (29 and 22, in contrast to 91, 54 and 56
> in Esprit, Oxyd and Per.Oxyd respectively) - but does anyone have
> anything else to comment about these two relatively smaller collections?
> (It may be that they're bigger in their original versions and maybe as
> big as Oxyd and Per.Oxyd, just with fewer converted by the Enigma
> developers.)
>
> Thanks,
>
> Roy
>

#1858 From: "taz.tunes" <taztunes@...>
Date: Mon Oct 3, 2011 2:11 pm
Subject: Re: The later Oxyds: Magnum and Extra
taz.tunes
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Roy,

I can respect your desire to control your addiction to these wonderful
Oxyd-inspired puzzle levels.  But I feel you are missing out on a whole world of
exciting and delightful challenges is you avoid the Enigma levels altogether.  I
have completed almost all of the official Enigma levels and I continue to be
amazed at the ingenuity and inspiration behind so many of them.  The many
developers of this next generation of games have expanded the Oxyd universe
considerably.  By all means, take you week off, and then work your way through
the Magnum and Extra levels, but when you run out, don't be afraid to experiment
with what awaits you in Enigma!

best,
Taztunes

--- In oxyd@yahoogroups.com, Roy McCoy <roymccoy.nl@...> wrote:
>
> I finished the last Per.Oxyd landscape last night, having gone through
> the Esprit and Oxyd ones before that. I've sworn off any more Oxyd/
> Enigma for at least a week and this public declaration should help with
> that, but am curious about Oxyd Magnum and Oxyd Extra, which I plan on
> doing later. (I don't think I'll go back into the other Enigma levels,
> largely because I can't tell which ones are worth playing and which ones
> aren't, or are practically impossible etc.) Looking at the previews in
> the Enigma level packs, I can see that they look about the same and
> that there are fewer of them (29 and 22, in contrast to 91, 54 and 56
> in Esprit, Oxyd and Per.Oxyd respectively) - but does anyone have
> anything else to comment about these two relatively smaller collections?
> (It may be that they're bigger in their original versions and maybe as
> big as Oxyd and Per.Oxyd, just with fewer converted by the Enigma
> developers.)
>
> Thanks,
>
> Roy
>

#1859 From: Roy McCoy <roymccoy.nl@...>
Date: Mon Oct 3, 2011 5:50 pm
Subject: Re: Re: The later Oxyds: Magnum and Extra
Mr_Roy_McCoy
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Jeff wrote:

> Have you tried playing the Oxyd games without Enigma?

I played Per.Oxyd, probably all of the landscapes because I paid for it.
But the funny thing was that when I played them again now, I didn't
remember *any* of them - just that some of them had seemed very hard.

> There are a lot of landscapes missing in Enigma, and some that are
> not original.

It wasn't their not being original that was the problem with some of
the non-Oxyd Enigma landscapes I played, but just a general lack of
faith after some of them seemed to be not as good one way or another.

> For example, Per.Oxyd has 200 landscapes that can be played by one
> person. Enigma has only 56. And not only are they are not all original,
> they don't always work the same as the original (i.e. Per.Oxyd 1P #82).

Yeah, that one, argh.

> Which OS do you have?

I still have Classic OS 9 on a second computer both in the office
and at home, so I could play Per.Oxyd and other old games if I wanted
to - but right now I'm trying to get away from the game rather than
to get more into it.


Taztunes wrote:

> I can respect your desire to control your addiction to these wonderful
> Oxyd-inspired puzzle levels.  But I feel you are missing out on a whole
> world of exciting and delightful challenges is you avoid the Enigma
> levels altogether.  I have completed almost all of the official Enigma
> levels and I continue to be amazed at the ingenuity and inspiration
> behind so many of them.  The many developers of this next generation
> of games have expanded the Oxyd universe considerably.  By all means,
> take you week off, and then work your way through the Magnum and Extra
> levels, but when you run out, don't be afraid to experiment with what
> awaits you in Enigma!

That would be fine if I *could* experiment, but unfortunately I'm one
of those obsessive types who refuse to give up and move on to the next
landscape if they get stuck. I could try to reform myself about this,
but I'm already busy trying to reform myself into doing more music
than I have been the last couple of years. I have a couple of songs
I want to publish, one in particular at this point, and if I don't
get cracking on that it's not gonna get done.


Thanks,

Roy

#1860 From: SS <oxydmaster@...>
Date: Mon Oct 3, 2011 7:59 pm
Subject: Re: The later Oxyds: Magnum and Extra
dongleware
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Hi Roy McCoy,

at least you should give the level of the month a try
http://www.nongnu.org/enigma/lotm.html
Many people likes theses levels, so maybe you too. And maybe you'll ask for
more..


SS

am Montag, 3. Oktober 2011 um 13:52 schrieben Sie:
> I finished the last Per.Oxyd landscape last night, having gone through
> the Esprit and Oxyd ones before that. I've sworn off any more Oxyd/
> Enigma for at least a week and this public declaration should help with
> that, but am curious about Oxyd Magnum and Oxyd Extra, which I plan on
> doing later. (I don't think I'll go back into the other Enigma levels,
> largely because I can't tell which ones are worth playing and which ones
> aren't, or are practically impossible etc.) Looking at the previews in
> the Enigma level packs, I can see that they look about the same and
> that there are fewer of them (29 and 22, in contrast to 91, 54 and 56
> in Esprit, Oxyd and Per.Oxyd respectively) - but does anyone have
> anything else to comment about these two relatively smaller collections?
> (It may be that they're bigger in their original versions and maybe as
> big as Oxyd and Per.Oxyd, just with fewer converted by the Enigma
> developers.)

> Thanks,

> Roy

#1861 From: Roy McCoy <roymccoy.nl@...>
Date: Tue Oct 4, 2011 12:31 am
Subject: Re: The later Oxyds: Magnum and Extra
Mr_Roy_McCoy
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SS wrote:

> at least you should give the level of the month a try
> http://www.nongnu.org/enigma/lotm.html
> Many people likes theses levels, so maybe you too.
> And maybe you'll ask for more..

Okay, will do - it looks like a great level pack.

Magnum and Extra first, though, and nothing for at least a week.
I'm not exactly suffering withdrawal, though I haven't gotten
into doing the other things planned either. My synthesizer is
way over there in that other room I don't use so much anymore.


Thanks,

Roy

#1862 From: Roy McCoy <roymccoy.nl@...>
Date: Sun Oct 9, 2011 5:47 pm
Subject: Oxyd Magnum 96, "Hall of Mirrors"
Mr_Roy_McCoy
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I "solved" Oxyd Magnum 96 in Enigma, more or less,
but it was just by banging around fast until the
right combinations occurred by accident. The book
explanation doesn't seem right:

> Hall of Mirrors - Mirrors may be moved horizontally
> and vertically.

I can't move them at all, and I didn't need to in
order to "solve" the level.

> Touching them once will show you which mirrors are
> effected by which light pieces.

This is correct, but...

> To turn a mirror touch the light pieces twice.

...it makes no difference for me whether I touch them
once or twice. In both cases the result is apparently
the same, i.e. a temporary change that can be taken
advantage of before the mirrors go back to where they
were to begin with.

?????


Thanks,

Roy

#1863 From: Roy McCoy <roymccoy.nl@...>
Date: Sun Oct 23, 2011 1:05 am
Subject: Oxyd Magnum 100
Mr_Roy_McCoy
Send Email Send Email
 
Oxyd Magnum 100 seems to be a very interesting level,
and I'm surprised there hasn't been more discussion on
the web about it. But maybe there was a long time ago
and the discussions aren't available to Google. Anyway,
there were several problems about it reported at
Enigma-devel, with the disturbing comment at one place,
"the level will be unsolvable for most players".

(1) Were the problems all finally worked out so that
the level is now basically solvable?

(2) What are the differences between the normal level
and the easy level?

(3) The numbers added to the Magnum 100 combined
screenshots in the Files section seem to suggest that
they accompany a walk-through. Do they, and if so is
the walk-through available somewhere? (I wonder why
this level isn't mentioned in Mag_help.pdf, by the way.
Isn't it "one of the more difficult levels"?)


(4) How did the guy who put that together get the
invisible death stones to display? That sounds like
something the sunglasses might help with, but I haven't
yet gotten to the sunglasses.

(5) Anything else in particular I should know on this one?

I generally don't mind taking the time to figure things out
and practice things like rushing through the swamp fast
enough not to sink, but I have the feeling that there may
be something that will decidedly trip me up in this one.


Thanks,

Roy

#1864 From: "jmiller62" <jmiller62@...>
Date: Sun Oct 23, 2011 4:31 am
Subject: Re: Oxyd Magnum 100
jmiller62
Send Email Send Email
 
There is no walkthrough that I know of. Regarding your 3rd question, putting a
marble on a trigger plate will open a hole leading to the room with the same
number.

This is another of those big landscapes where if you make one mistake you have
to start over. So, once you are able to get both marbles to the room with the
trigger plates I suggest the first thing you do is go to the #3 room with a down
puller (there is another one under a turnstile near the glasses). This is
probably the most difficult part because you have to drop the puller and hit the
pulser rather quickly.

Of course, this could work differently in Enigma and I've only played it in Oxyd
Magnum.

Jeff



--- In oxyd@yahoogroups.com, Roy McCoy <roymccoy.nl@...> wrote:
>
> Oxyd Magnum 100 seems to be a very interesting level,
> and I'm surprised there hasn't been more discussion on
> the web about it. But maybe there was a long time ago
> and the discussions aren't available to Google. Anyway,
> there were several problems about it reported at
> Enigma-devel, with the disturbing comment at one place,
> "the level will be unsolvable for most players".
>
> (1) Were the problems all finally worked out so that
> the level is now basically solvable?
>
> (2) What are the differences between the normal level
> and the easy level?
>
> (3) The numbers added to the Magnum 100 combined
> screenshots in the Files section seem to suggest that
> they accompany a walk-through. Do they, and if so is
> the walk-through available somewhere? (I wonder why
> this level isn't mentioned in Mag_help.pdf, by the way.
> Isn't it "one of the more difficult levels"?)
>
>
> (4) How did the guy who put that together get the
> invisible death stones to display? That sounds like
> something the sunglasses might help with, but I haven't
> yet gotten to the sunglasses.
>
> (5) Anything else in particular I should know on this one?
>
> I generally don't mind taking the time to figure things out
> and practice things like rushing through the swamp fast
> enough not to sink, but I have the feeling that there may
> be something that will decidedly trip me up in this one.
>
>
> Thanks,
>
> Roy
>

#1865 From: "atmolove" <olaf@...>
Date: Sun Oct 23, 2011 11:13 am
Subject: Re: Oxyd Magnum 100
atmolove
Send Email Send Email
 
Hi Roy,

I haven't yet played Oxyd Magnum 100 embedded in Enigma, I only know the
original - and this is a really difficult one, although I managed to solve it
for several times.

Considering the sunglasses: You can find them in the room stuffed with revolving
doors, accessable for the white marble only (at least at the beginning of the
game. It is located in the lower right part.

Be careful! If you don't pay attention you may be likely to destroy the glasses
by moving a door over it, making it almost impossible to retrieve the puller
from the room with the skulls.

-atmolove

--- In oxyd@yahoogroups.com, Roy McCoy <roymccoy.nl@...> wrote:
>
> Oxyd Magnum 100 seems to be a very interesting level,
> and I'm surprised there hasn't been more discussion on
> the web about it. But maybe there was a long time ago
> and the discussions aren't available to Google. Anyway,
> there were several problems about it reported at
> Enigma-devel, with the disturbing comment at one place,
> "the level will be unsolvable for most players".
>
> (1) Were the problems all finally worked out so that
> the level is now basically solvable?
>
> (2) What are the differences between the normal level
> and the easy level?
>
> (3) The numbers added to the Magnum 100 combined
> screenshots in the Files section seem to suggest that
> they accompany a walk-through. Do they, and if so is
> the walk-through available somewhere? (I wonder why
> this level isn't mentioned in Mag_help.pdf, by the way.
> Isn't it "one of the more difficult levels"?)
>
>
> (4) How did the guy who put that together get the
> invisible death stones to display? That sounds like
> something the sunglasses might help with, but I haven't
> yet gotten to the sunglasses.
>
> (5) Anything else in particular I should know on this one?
>
> I generally don't mind taking the time to figure things out
> and practice things like rushing through the swamp fast
> enough not to sink, but I have the feeling that there may
> be something that will decidedly trip me up in this one.
>
>
> Thanks,
>
> Roy
>

#1866 From: Roy McCoy <roymccoy.nl@...>
Date: Sun Oct 23, 2011 12:37 pm
Subject: Re: Re: Oxyd Magnum 100
Mr_Roy_McCoy
Send Email Send Email
 
atmolove:

> I haven't yet played Oxyd Magnum 100 embedded in Enigma, I only know the
original - and this is a really difficult one, although I managed to solve it
for several times.

It's doable then, though I haven't received confirmation (ideally from SS, I
suppose) that the reported problems with the Enigma conversion were finally
solved.

> Considering the sunglasses: You can find them in the room stuffed with
revolving doors,

Yes, I've seen them, that's why I mentioned them.

> accessable for the white marble only (at least at the beginning of the game.
It is located in the lower right part.

Can the white marble get to them right from the start? I'm afraid to play around
with the turnstiles because, you know, you can get trapped or blocked so easily
with those things?

And speaking of marbles getting things, if I remember right it's the white
marble that gets the computer diskette, but the black marble that needs it to
open a door. I wouldn't mind getting a spoiler on how the black marbles gets the
diskette, or how the white marble gets into that room.

> Be careful! If you don't pay attention you may be likely to destroy the
glasses by moving a door over it, making it almost impossible to retrieve the
puller from the room with the skulls.

Aha, so it is the sunglasses that make the killer stones visible, as I
suspected. I'll try to pay attention, but will still probably smash 'em once or
twice.


Jeff:

> There is no walkthrough that I know of.

My inclination is to say "Durn", but I'll restrain myself from doing so this
time.

> Regarding your 3rd question, putting a marble on a trigger plate will open a
hole leading to the room with the same number.

Aha. I should have noticed that, but was supposably just being optimistic about
a walkthrough.

> This is another of those big landscapes where if you make one mistake you have
to start over.

Right. That can get old fairly fast, having to keep going through the same
routine or routines.

> So, once you are able to get both marbles to the room with the trigger plates
I suggest the first thing you do is go to the #3 room with a down puller (there
is another one under a turnstile near the glasses). This is probably the most
difficult part because you have to drop the puller and hit the pulser rather
quickly.
>
> Of course, this could work differently in Enigma and I've only played it in
Oxyd Magnum.

Understood, but I imagine it's probably the same and this is what I'll (try to)
do. When I looked at the screenshots I saw how many more levels there were in
Oxyd Magnum than in the corresponding level pack in Enigma. This didn't make me
want to go one of my old Macs and play the original series, but rather made me
glad that Enigma was saving me so much time by not having converted all of them.
Computer games like this one are innocent enough as a hobby, but can get
pernicious if one has other things to do as I do now - so I'll move on to them.


Thanks!

Roy

#1867 From: "jmiller62" <jmiller62@...>
Date: Sun Oct 23, 2011 10:08 pm
Subject: Re: Oxyd Magnum 100
jmiller62
Send Email Send Email
 
Roy, don't let me stop you from saying "Durn" if that's what you want to say. I
don't mind as long as it's not used in a derogatory way. I may have
misunderstood you the first time and taken it the wrong way.

I created a "Solutions" subfolder in the "Documents" folder, in the "Files"
section of the group (does that make sense?). You will find a solution to Oxyd
Magnum #100 there, as well as a few others I've made in the last month while
playing Oxyd.

If anyone else has solutions to various landscapes/levels they've created they
can upload them there if they like.

Jeff


--- In oxyd@yahoogroups.com, Roy McCoy <roymccoy.nl@...> wrote:
>
> atmolove:
>
> > I haven't yet played Oxyd Magnum 100 embedded in Enigma, I only know the
original - and this is a really difficult one, although I managed to solve it
for several times.
>
> It's doable then, though I haven't received confirmation (ideally from SS, I
suppose) that the reported problems with the Enigma conversion were finally
solved.
>
> > Considering the sunglasses: You can find them in the room stuffed with
revolving doors,
>
> Yes, I've seen them, that's why I mentioned them.
>
> > accessable for the white marble only (at least at the beginning of the game.
It is located in the lower right part.
>
> Can the white marble get to them right from the start? I'm afraid to play
around with the turnstiles because, you know, you can get trapped or blocked so
easily with those things?
>
> And speaking of marbles getting things, if I remember right it's the white
marble that gets the computer diskette, but the black marble that needs it to
open a door. I wouldn't mind getting a spoiler on how the black marbles gets the
diskette, or how the white marble gets into that room.
>
> > Be careful! If you don't pay attention you may be likely to destroy the
glasses by moving a door over it, making it almost impossible to retrieve the
puller from the room with the skulls.
>
> Aha, so it is the sunglasses that make the killer stones visible, as I
suspected. I'll try to pay attention, but will still probably smash 'em once or
twice.
>
>
> Jeff:
>
> > There is no walkthrough that I know of.
>
> My inclination is to say "Durn", but I'll restrain myself from doing so this
time.
>
> > Regarding your 3rd question, putting a marble on a trigger plate will open a
hole leading to the room with the same number.
>
> Aha. I should have noticed that, but was supposably just being optimistic
about a walkthrough.
>
> > This is another of those big landscapes where if you make one mistake you
have to start over.
>
> Right. That can get old fairly fast, having to keep going through the same
routine or routines.
>
> > So, once you are able to get both marbles to the room with the trigger
plates I suggest the first thing you do is go to the #3 room with a down puller
(there is another one under a turnstile near the glasses). This is probably the
most difficult part because you have to drop the puller and hit the pulser
rather quickly.
> >
> > Of course, this could work differently in Enigma and I've only played it in
Oxyd Magnum.
>
> Understood, but I imagine it's probably the same and this is what I'll (try
to) do. When I looked at the screenshots I saw how many more levels there were
in Oxyd Magnum than in the corresponding level pack in Enigma. This didn't make
me want to go one of my old Macs and play the original series, but rather made
me glad that Enigma was saving me so much time by not having converted all of
them. Computer games like this one are innocent enough as a hobby, but can get
pernicious if one has other things to do as I do now - so I'll move on to them.
>
>
> Thanks!
>
> Roy
>

#1868 From: Roy McCoy <roymccoy.nl@...>
Date: Mon Oct 24, 2011 12:18 pm
Subject: Re: Re: Oxyd Magnum 100
Mr_Roy_McCoy
Send Email Send Email
 
Jeff wrote:

> Roy, don't let me stop you from saying "Durn" if that's what you want to say.
[...]

Yay!

>  I created a "Solutions" subfolder in the "Documents" folder, in the "Files"
section of the group (does that make sense?). You will find a solution to Oxyd
Magnum #100 there, as well as a few others I've made in the last month while
playing Oxyd.

Yay!

> If anyone else has solutions to various landscapes/levels they've created they
can upload them there if they like.

Good idea. I suspect the pulser thing in the #3 room is even more difficult in
Enigma than it is in Oxyd Magnum, as it took me quite a few tries before I could
even do it once. I was admittedly trying with a trackpad again, but either I'd
bump against a wall or it would take too long if I avoided a bump by moving
carefully. So I'll jiggle the XML file and cheat on this one, lol.


Thanks,

Roy

#1869 From: Roy McCoy <roymccoy.nl@...>
Date: Fri Oct 28, 2011 12:57 pm
Subject: Re: Re: Oxyd Magnum 100
Mr_Roy_McCoy
Send Email Send Email
 
Jeff wrote (Oct. 24):

> I created a "Solutions" subfolder in the "Documents" folder, in the "Files"
section of the group (does that make sense?).

Does to me.

> You will find a solution to Oxyd Magnum #100 there,

Indeed, but I kept on cheating on my own for a while before looking at it.

> Get the seed, flag, and TNT. [...]

I got the first room and other beginning stuff okay, just didn't feel like going
through the procedure repeatedly.

> It’s probably a good idea to put the black marble on the 3rd trigger plate
from the left and move the white marble into the hole it opens (3rd from the
left) before going anywhere else. This part of the landscape requires quick
timing,

You can say that again.

> and if you don’t make it you will have to start over from the beginning.

Yeah. Ugh. I enjoy fudging the XML more, lol.

> One of the rooms has eight wood pieces. A key is hidden under one of them.

I suspected it was under a piece in the upper-left room but not here. Funny.

> One of the rooms has quick sand, but if you keep the marble moving quickly you
will not need the spring.

Or if you comment out fill_floor("fl-swamp",39,37,18,11), lol.

> If you’re fast enough you can get the hammer without having to go one gate at
a time (recommended).

Yeah. This one I could handle. :-)

> [...] mail the three pipes, mail the key, then drop the floppy disk.

This part is curious. Two pipes are enough, right? And why not just mail the
floppy?

Oh - maybe the black marble needs to get over there for some other reason. Never
mind.

> Use the turnstile to turn the coin into a 4-coin.

Would never have gotten that. Fortunately it's easy to change "1" to "4" in the
you-know-where.

> (you do not need the ring),

Maybe not, but I suppose it avoids a lot of that chasm jumping etc.

> Carefully move to the right using the 4th row down until you hit the last
one-way stone, then move up one space and then move to the left again.

There's more than one way to get through it, I think. I remember hugging the
bottom, and I think this was before I changed the whole row to "<".

> Go up into the next room and stay to the left side of the room. Move towards
the left side of the wood piece, and push the wood piece onto the killer-disc
when it gets close enough.

Oh, so that's what you're supposed to do. I thought you might be supposed to
block the door with it. Anyway I found my own manner of dealing with "ac-top".

> Wait here for the white marble.
>
> White marble – Go through the door on the left, go up to the next room, and
touch the three yin-yang pieces to turn them into black hover pieces.

Again, I suppose that one is enough, the one in the middle.

> Place the hammer two spaces directly above the one-way stone so it will be in
the path of the laser when you activate it. [...] Quickly pick up the sword.

Another mystery revealed. Makes sense - if the hammer doesn't work, change it
into something that does.

> Place the down puller below the boulder

Ah yes, of course. I was too dismayed when the hammer didn't break it to think
of this.

> [...] use the sword on the knights, and open the Oxyds.

Level finished! Thanks!


Dirty Cheater Roy



[Non-text portions of this message have been removed]

#1871 From: "edward65536" <edward.leuf@...>
Date: Tue Nov 1, 2011 3:38 pm
Subject: Completed: 3D Oxyd Landscapes 1-100
edward65536
Send Email Send Email
 
Hello.
Been finding new ways of keeping myself (and my computers) busy and had almost
completely forgotten about this.
Finally getting landscapes 91-100 done. Oxyd 1 Single Player complete. Feel free
to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list

Now to get working on the Linked Games / Multi Player... Maybe after the
holidays...

Btw, would it be possible to have sub-albums? So that there is a main album
called "3D Oxyd Landscapes", then under that are sub-albums (sub-folders) called
"Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
Or will I have to create many "main" albums called "3D Oxyd Linked Landscapes",
"3D Per.Oxyd Landscapes", etc.

/Edward

#1872 From: "jmiller62" <jmiller62@...>
Date: Tue Nov 1, 2011 6:02 pm
Subject: Re: Completed: 3D Oxyd Landscapes 1-100
jmiller62
Send Email Send Email
 
Hi Edward,

I tried to create a sub-album in the "3D Oxyd Landscapes" album, but it just
placed it in the "Photos" folder with the others. I guess you would have to
create separate albums for each if you don't want them all lumped together.

Is it possible to create the landscapes so that the whole landscape is visible
in detail? Like a 3D screenshot (if that's even possible)? #98 is a good
example, as you can't see much detail in it even if you download the image and
zoom in.

Jeff


--- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@...> wrote:
>
> Hello.
> Been finding new ways of keeping myself (and my computers) busy and had almost
completely forgotten about this.
> Finally getting landscapes 91-100 done. Oxyd 1 Single Player complete. Feel
free to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list
>
> Now to get working on the Linked Games / Multi Player... Maybe after the
holidays...
>
> Btw, would it be possible to have sub-albums? So that there is a main album
called "3D Oxyd Landscapes", then under that are sub-albums (sub-folders) called
"Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
> Or will I have to create many "main" albums called "3D Oxyd Linked
Landscapes", "3D Per.Oxyd Landscapes", etc.
>
> /Edward
>

#1873 From: "edward65536" <edward.leuf@...>
Date: Wed Nov 2, 2011 1:02 am
Subject: Re: Completed: 3D Oxyd Landscapes 1-100
edward65536
Send Email Send Email
 
You want a super HD 6 Giga Pixel wallpaper? :p
Ok, not that bad. To get the entirety it seems to be about 16000x600 and will
take about 6 hours to render.
Though I did say I'd like to get the set done before taking in custom requests,
I suppose I should do something in order to get some feedback on the 3D
representations of the objects.

/Edward

--- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@...> wrote:
>
> Hi Edward,
>
> I tried to create a sub-album in the "3D Oxyd Landscapes" album, but it just
placed it in the "Photos" folder with the others. I guess you would have to
create separate albums for each if you don't want them all lumped together.
>
> Is it possible to create the landscapes so that the whole landscape is visible
in detail? Like a 3D screenshot (if that's even possible)? #98 is a good
example, as you can't see much detail in it even if you download the image and
zoom in.
>
> Jeff
>
>
> --- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@> wrote:
> >
> > Hello.
> > Been finding new ways of keeping myself (and my computers) busy and had
almost completely forgotten about this.
> > Finally getting landscapes 91-100 done. Oxyd 1 Single Player complete. Feel
free to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list
> >
> > Now to get working on the Linked Games / Multi Player... Maybe after the
holidays...
> >
> > Btw, would it be possible to have sub-albums? So that there is a main album
called "3D Oxyd Landscapes", then under that are sub-albums (sub-folders) called
"Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
> > Or will I have to create many "main" albums called "3D Oxyd Linked
Landscapes", "3D Per.Oxyd Landscapes", etc.
> >
> > /Edward
> >
>

#1874 From: Jeff <jmiller62@...>
Date: Wed Nov 2, 2011 3:33 am
Subject: Re: Re: Completed: 3D Oxyd Landscapes 1-100
jmiller62
Send Email Send Email
 
Hey, that sounds cool :)! Though I may need another graphics card and
a couple more monitors to make the most of #98 :). But seriously, I guess I
misunderstand that your 3D renderings were not intended to be screenshots, but
more like wallpaper or even "Oxyd art". An HD version of one or two key
landscapes would be nice. It looks like a lot of work.
 
Jeff
 


________________________________
From: edward65536 <edward.leuf@...>
To: oxyd@yahoogroups.com
Sent: Tuesday, November 1, 2011 9:02 PM
Subject: [oxyd] Re: Completed: 3D Oxyd Landscapes 1-100


 
You want a super HD 6 Giga Pixel wallpaper? :p
Ok, not that bad. To get the entirety it seems to be about 16000x600 and will
take about 6 hours to render.
Though I did say I'd like to get the set done before taking in custom requests,
I suppose I should do something in order to get some feedback on the 3D
representations of the objects.

/Edward

--- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@...> wrote:
>
> Hi Edward,
>
> I tried to create a sub-album in the "3D Oxyd Landscapes" album, but it just
placed it in the "Photos" folder with the others. I guess you would have to
create separate albums for each if you don't want them all lumped together.
>
> Is it possible to create the landscapes so that the whole landscape is visible
in detail? Like a 3D screenshot (if that's even possible)? #98 is a good
example, as you can't see much detail in it even if you download the image and
zoom in.
>
> Jeff
>
>
> --- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@> wrote:
> >
> > Hello.
> > Been finding new ways of keeping myself (and my computers) busy and had
almost completely forgotten about this.
> > Finally getting landscapes 91-100 done. Oxyd 1 Single Player complete. Feel
free to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list
> >
> > Now to get working on the Linked Games / Multi Player... Maybe after the
holidays...
> >
> > Btw, would it be possible to have sub-albums? So that there is a main album
called "3D Oxyd Landscapes", then under that are sub-albums (sub-folders) called
"Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
> > Or will I have to create many "main" albums called "3D Oxyd Linked
Landscapes", "3D Per.Oxyd Landscapes", etc.
> >
> > /Edward
> >
>




[Non-text portions of this message have been removed]

#1875 From: "jmiller62" <jmiller62@...>
Date: Wed Nov 2, 2011 3:45 am
Subject: Re: Completed: 3D Oxyd Landscapes 1-100
jmiller62
Send Email Send Email
 
Sorry, I have no idea how all the "Â"s were inserted in the text of my last
message. Apparently it was a Yahoo glitch. It should have read:

Hey, that sounds cool :)! Though I may need another graphics card and a couple
more monitors to make the most of #98 :). But seriously, I guess I misunderstand
that your 3D renderings were not intended to be screenshots, but more like
wallpaper or even "Oxyd art". An HD version of one or two key landscapes would
be nice. It looks like a lot of work.

Jeff

Durn :).


--- In oxyd@yahoogroups.com, Jeff <jmiller62@...> wrote:
>
> Hey, that sounds cool :)! Though I may need another graphics card and
a couple more monitors to make the most of #98 :). But seriously, I guess I
misunderstand that your 3D renderings were not intended to be screenshots, but
more like wallpaper or even "Oxyd art". An HD version of one or two key
landscapes would be nice. It looks like a lot of work.
>  
> Jeff
>  
>
>
> ________________________________
> From: edward65536 <edward.leuf@...>
> To: oxyd@yahoogroups.com
> Sent: Tuesday, November 1, 2011 9:02 PM
> Subject: [oxyd] Re: Completed: 3D Oxyd Landscapes 1-100
>
>
>  
> You want a super HD 6 Giga Pixel wallpaper? :p
> Ok, not that bad. To get the entirety it seems to be about 16000x600 and will
take about 6 hours to render.
> Though I did say I'd like to get the set done before taking in custom
requests, I suppose I should do something in order to get some feedback on the
3D representations of the objects.
>
> /Edward
>
> --- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@> wrote:
> >
> > Hi Edward,
> >
> > I tried to create a sub-album in the "3D Oxyd Landscapes" album, but it just
placed it in the "Photos" folder with the others. I guess you would have to
create separate albums for each if you don't want them all lumped together.
> >
> > Is it possible to create the landscapes so that the whole landscape is
visible in detail? Like a 3D screenshot (if that's even possible)? #98 is a good
example, as you can't see much detail in it even if you download the image and
zoom in.
> >
> > Jeff
> >
> >
> > --- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@> wrote:
> > >
> > > Hello.
> > > Been finding new ways of keeping myself (and my computers) busy and had
almost completely forgotten about this.
> > > Finally getting landscapes 91-100 done. Oxyd 1 Single Player complete.
Feel free to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list
> > >
> > > Now to get working on the Linked Games / Multi Player... Maybe after the
holidays...
> > >
> > > Btw, would it be possible to have sub-albums? So that there is a main
album called "3D Oxyd Landscapes", then under that are sub-albums (sub-folders)
called "Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
> > > Or will I have to create many "main" albums called "3D Oxyd Linked
Landscapes", "3D Per.Oxyd Landscapes", etc.
> > >
> > > /Edward
> > >
> >
>
>
>
>
> [Non-text portions of this message have been removed]
>

#1876 From: "edward65536" <edward.leuf@...>
Date: Wed Nov 2, 2011 10:25 pm
Subject: Re: Completed: 3D Oxyd Landscapes 1-100
edward65536
Send Email Send Email
 
Ok, I decided to do the whole thing. See here:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/686755189/view

And maybe I could do some other landscapes like this, though the question is,
what would you call "key landscapes"? Got any numbers I can put in my list?

/Edward

--- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@...> wrote:
>
>
>
> Sorry, I have no idea how all the "Â"s were inserted in the text of my last
message. Apparently it was a Yahoo glitch. It should have read:
>
> Hey, that sounds cool :)! Though I may need another graphics card and a couple
more monitors to make the most of #98 :). But seriously, I guess I misunderstand
that your 3D renderings were not intended to be screenshots, but more like
wallpaper or even "Oxyd art". An HD version of one or two key landscapes would
be nice. It looks like a lot of work.
>
> Jeff
>
> Durn :).
>
>
> --- In oxyd@yahoogroups.com, Jeff <jmiller62@> wrote:
> >
> > Hey, that sounds cool :)! Though I may need another graphics card and
a couple more monitors to make the most of #98 :). But seriously, I guess I
misunderstand that your 3D renderings were not intended to be screenshots, but
more like wallpaper or even "Oxyd art". An HD version of one or two key
landscapes would be nice. It looks like a lot of work.
> >  
> > Jeff
> >  
> >
> >
> > ________________________________
> > From: edward65536 <edward.leuf@>
> > To: oxyd@yahoogroups.com
> > Sent: Tuesday, November 1, 2011 9:02 PM
> > Subject: [oxyd] Re: Completed: 3D Oxyd Landscapes 1-100
> >
> >
> >  
> > You want a super HD 6 Giga Pixel wallpaper? :p
> > Ok, not that bad. To get the entirety it seems to be about 16000x600 and
will take about 6 hours to render.
> > Though I did say I'd like to get the set done before taking in custom
requests, I suppose I should do something in order to get some feedback on the
3D representations of the objects.
> >
> > /Edward
> >
> > --- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@> wrote:
> > >
> > > Hi Edward,
> > >
> > > I tried to create a sub-album in the "3D Oxyd Landscapes" album, but it
just placed it in the "Photos" folder with the others. I guess you would have to
create separate albums for each if you don't want them all lumped together.
> > >
> > > Is it possible to create the landscapes so that the whole landscape is
visible in detail? Like a 3D screenshot (if that's even possible)? #98 is a good
example, as you can't see much detail in it even if you download the image and
zoom in.
> > >
> > > Jeff
> > >
> > >
> > > --- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@> wrote:
> > > >
> > > > Hello.
> > > > Been finding new ways of keeping myself (and my computers) busy and had
almost completely forgotten about this.
> > > > Finally getting landscapes 91-100 done. Oxyd 1 Single Player complete.
Feel free to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list
> > > >
> > > > Now to get working on the Linked Games / Multi Player... Maybe after the
holidays...
> > > >
> > > > Btw, would it be possible to have sub-albums? So that there is a main
album called "3D Oxyd Landscapes", then under that are sub-albums (sub-folders)
called "Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
> > > > Or will I have to create many "main" albums called "3D Oxyd Linked
Landscapes", "3D Per.Oxyd Landscapes", etc.
> > > >
> > > > /Edward
> > > >
> > >
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>

#1877 From: "jmiller62" <jmiller62@...>
Date: Thu Nov 3, 2011 11:31 pm
Subject: Re: Completed: 3D Oxyd Landscapes 1-100
jmiller62
Send Email Send Email
 
How about a high res version of Oxyd #6? The #6 you've already made looks good,
but higher resolution (perhaps without the cloudy look to it) would be great.

Jeff


--- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@...> wrote:
>
> Ok, I decided to do the whole thing. See here:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/686755189/view
>
> And maybe I could do some other landscapes like this, though the question is,
what would you call "key landscapes"? Got any numbers I can put in my list?
>
> /Edward
>
> --- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@> wrote:
> >
> >
> >
> > Sorry, I have no idea how all the "Â"s were inserted in the text of my last
message. Apparently it was a Yahoo glitch. It should have read:
> >
> > Hey, that sounds cool :)! Though I may need another graphics card and a
couple more monitors to make the most of #98 :). But seriously, I guess I
misunderstand that your 3D renderings were not intended to be screenshots, but
more like wallpaper or even "Oxyd art". An HD version of one or two key
landscapes would be nice. It looks like a lot of work.
> >
> > Jeff
> >
> > Durn :).
> >
> >
> > --- In oxyd@yahoogroups.com, Jeff <jmiller62@> wrote:
> > >
> > > Hey, that sounds cool :)! Though I may need another graphics card and
a couple more monitors to make the most of #98 :). But seriously, I guess I
misunderstand that your 3D renderings were not intended to be screenshots, but
more like wallpaper or even "Oxyd art". An HD version of one or two key
landscapes would be nice. It looks like a lot of work.
> > >  
> > > Jeff
> > >  
> > >
> > >
> > > ________________________________
> > > From: edward65536 <edward.leuf@>
> > > To: oxyd@yahoogroups.com
> > > Sent: Tuesday, November 1, 2011 9:02 PM
> > > Subject: [oxyd] Re: Completed: 3D Oxyd Landscapes 1-100
> > >
> > >
> > >  
> > > You want a super HD 6 Giga Pixel wallpaper? :p
> > > Ok, not that bad. To get the entirety it seems to be about 16000x600 and
will take about 6 hours to render.
> > > Though I did say I'd like to get the set done before taking in custom
requests, I suppose I should do something in order to get some feedback on the
3D representations of the objects.
> > >
> > > /Edward
> > >
> > > --- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@> wrote:
> > > >
> > > > Hi Edward,
> > > >
> > > > I tried to create a sub-album in the "3D Oxyd Landscapes" album, but it
just placed it in the "Photos" folder with the others. I guess you would have to
create separate albums for each if you don't want them all lumped together.
> > > >
> > > > Is it possible to create the landscapes so that the whole landscape is
visible in detail? Like a 3D screenshot (if that's even possible)? #98 is a good
example, as you can't see much detail in it even if you download the image and
zoom in.
> > > >
> > > > Jeff
> > > >
> > > >
> > > > --- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@> wrote:
> > > > >
> > > > > Hello.
> > > > > Been finding new ways of keeping myself (and my computers) busy and
had almost completely forgotten about this.
> > > > > Finally getting landscapes 91-100 done. Oxyd 1 Single Player complete.
Feel free to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list
> > > > >
> > > > > Now to get working on the Linked Games / Multi Player... Maybe after
the holidays...
> > > > >
> > > > > Btw, would it be possible to have sub-albums? So that there is a main
album called "3D Oxyd Landscapes", then under that are sub-albums (sub-folders)
called "Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
> > > > > Or will I have to create many "main" albums called "3D Oxyd Linked
Landscapes", "3D Per.Oxyd Landscapes", etc.
> > > > >
> > > > > /Edward
> > > > >
> > > >
> > >
> > >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
>

#1878 From: "edward65536" <edward.leuf@...>
Date: Mon Nov 7, 2011 12:57 am
Subject: Re: Completed: 3D Oxyd Landscapes 1-100
edward65536
Send Email Send Email
 
And so it is done...
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/603689418/view

--- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@...> wrote:
>
>
>
> How about a high res version of Oxyd #6? The #6 you've already made looks
good, but higher resolution (perhaps without the cloudy look to it) would be
great.
>
> Jeff
>
>
> --- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@> wrote:
> >
> > Ok, I decided to do the whole thing. See here:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/686755189/view
> >
> > And maybe I could do some other landscapes like this, though the question
is, what would you call "key landscapes"? Got any numbers I can put in my list?
> >
> > /Edward
> >
> > --- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@> wrote:
> > >
> > >
> > >
> > > Sorry, I have no idea how all the "Â"s were inserted in the text of my
last message. Apparently it was a Yahoo glitch. It should have read:
> > >
> > > Hey, that sounds cool :)! Though I may need another graphics card and a
couple more monitors to make the most of #98 :). But seriously, I guess I
misunderstand that your 3D renderings were not intended to be screenshots, but
more like wallpaper or even "Oxyd art". An HD version of one or two key
landscapes would be nice. It looks like a lot of work.
> > >
> > > Jeff
> > >
> > > Durn :).
> > >
> > >
> > > --- In oxyd@yahoogroups.com, Jeff <jmiller62@> wrote:
> > > >
> > > > Hey, that sounds cool :)! Though I may need another graphics card and
a couple more monitors to make the most of #98 :). But seriously, I guess I
misunderstand that your 3D renderings were not intended to be screenshots, but
more like wallpaper or even "Oxyd art". An HD version of one or two key
landscapes would be nice. It looks like a lot of work.
> > > >  
> > > > Jeff
> > > >  
> > > >
> > > >
> > > > ________________________________
> > > > From: edward65536 <edward.leuf@>
> > > > To: oxyd@yahoogroups.com
> > > > Sent: Tuesday, November 1, 2011 9:02 PM
> > > > Subject: [oxyd] Re: Completed: 3D Oxyd Landscapes 1-100
> > > >
> > > >
> > > >  
> > > > You want a super HD 6 Giga Pixel wallpaper? :p
> > > > Ok, not that bad. To get the entirety it seems to be about 16000x600 and
will take about 6 hours to render.
> > > > Though I did say I'd like to get the set done before taking in custom
requests, I suppose I should do something in order to get some feedback on the
3D representations of the objects.
> > > >
> > > > /Edward
> > > >
> > > > --- In oxyd@yahoogroups.com, "jmiller62" <jmiller62@> wrote:
> > > > >
> > > > > Hi Edward,
> > > > >
> > > > > I tried to create a sub-album in the "3D Oxyd Landscapes" album, but
it just placed it in the "Photos" folder with the others. I guess you would have
to create separate albums for each if you don't want them all lumped together.
> > > > >
> > > > > Is it possible to create the landscapes so that the whole landscape is
visible in detail? Like a 3D screenshot (if that's even possible)? #98 is a good
example, as you can't see much detail in it even if you download the image and
zoom in.
> > > > >
> > > > > Jeff
> > > > >
> > > > >
> > > > > --- In oxyd@yahoogroups.com, "edward65536" <edward.leuf@> wrote:
> > > > > >
> > > > > > Hello.
> > > > > > Been finding new ways of keeping myself (and my computers) busy and
had almost completely forgotten about this.
> > > > > > Finally getting landscapes 91-100 done. Oxyd 1 Single Player
complete. Feel free to have a look and give feedback:
http://groups.yahoo.com/group/oxyd/photos/album/1729833410/pic/list
> > > > > >
> > > > > > Now to get working on the Linked Games / Multi Player... Maybe after
the holidays...
> > > > > >
> > > > > > Btw, would it be possible to have sub-albums? So that there is a
main album called "3D Oxyd Landscapes", then under that are sub-albums
(sub-folders) called "Oxyd 1", "Oxyd Linked Games", "Per.Oxyd", etc.
> > > > > > Or will I have to create many "main" albums called "3D Oxyd Linked
Landscapes", "3D Per.Oxyd Landscapes", etc.
> > > > > >
> > > > > > /Edward
> > > > > >
> > > > >
> > > >
> > > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > >
> >
>

#1879 From: Roy McCoy <roymccoy.nl@...>
Date: Mon Nov 7, 2011 12:08 pm
Subject: Re: The later Oxyds: Magnum and Extra
Mr_Roy_McCoy
Send Email Send Email
 
SS wrote (Oct. 3):

> at least you should give the level of the month a try
> http://www.nongnu.org/enigma/lotm.html
> Many people likes theses levels, so maybe you too.
> And maybe you'll ask for more..

Well, I whipped through the Oxyd Extra levels in Enigma pretty fast,
so that's where I am now, at these levels of the month, starting with
"Procrustes" at the bottom and planning to work my way up to "Temple
of Gold" at the top, which is looking like something of a grand finale
and I'm telling myself this will probably be the end of my Enigma/Oxyd
playing at least for now. I may ask for more after that and I may not,
but what I'll ask already is whether anyone here knows of a game like
the Oxyd series that can be played by two players with each other over
the Internet. My wife and I never got Per.Oxyd going adequately over
our home network (this because of constant desynchronization, probably
because our computer models were different), but it seemed like a fun
way to play. Two-player mode has never been implemented in Enigma, but
you'd think that if it was a good idea (as it appears to be), somebody
would have carried through on it. I know things like Second Life and
World of Warcraft are multiplayer, but that's not the same as one-on-one
with puzzles. Anybody know of anything like that presently playable over
the Internet?


Thanks,

Roy

#1883 From: "rsn2" <raist66676@...>
Date: Thu Dec 29, 2011 3:31 pm
Subject: Oxyd Magnum in dosbox with soundblaster sound!
rsn2
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Hello all,
I tried for a while and couldn't make any of the Oxyd Magnum versions from this
group work in dosbox with soundblaster sound. Well, I just found a different
(older?) version on abandonia, and it works.

As usual, for smooth gameplay it is necessary to run dosbox full screen and use
dxdiag to set the refresh rate to 60 Hz (Windows-R->dxdiag->more
help->override->override value:60).

Just like BOLO, the game requires the file C:\autoexec.bat to be present on your
mounted C: drive in dosbox. The file has to contain a valid SET BLASTER line,
the values depend on your dosbox settings. I use the line
set BLASTER=A220 I7 D1 H5 T6
in my c:\autoexec.bat

For my dosbox sound settings, I use

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

The gfx settings in Dosbox that work for me are

fullscreen=true
fulldouble=true
fullresolution=original
windowresolution=original
output=ddraw
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true

in my dosbox config file. These work for me for bolo, oxyd, oxyd magnum,
per.oxyd and oxyd extra. Sadly, I haven't gotten oxyd magnum gold to work yet
with sound (it only runs without sound). If anybody could help me, it would be
appreciated.

The fulldouble=true option is especially important. It enables double buffering
and eliminates screen tearing.

PS: There's full scanned copies of the oxyd and per.oxyd codebooks floating
around on the net, but they are too big to upload here.

(I posted a similar message yesterday, but forgot some crucial info on dosbox
gfx settings)

#1884 From: "jmiller62" <jmiller62@...>
Date: Fri Dec 30, 2011 1:48 am
Subject: Re: Oxyd Magnum in dosbox with soundblaster sound!
jmiller62
Send Email Send Email
 
Thanks for the DOSbox help, I appreciate it. I tried the "Radio Shack" PC floppy
version of Oxyd Magnum and it also worked, but with slightly different sound
when finishing a landscape.

I tried the Gold version and also had sound issues. Sound was choppy and would
randomly lock up. No apparent solution yet.

Jeff


--- In oxyd@yahoogroups.com, "rsn2" <raist66676@...> wrote:
>
> Hello all,
> I tried for a while and couldn't make any of the Oxyd Magnum versions from
this group work in dosbox with soundblaster sound. Well, I just found a
different (older?) version on abandonia, and it works.
>
> As usual, for smooth gameplay it is necessary to run dosbox full screen and
use dxdiag to set the refresh rate to 60 Hz (Windows-R->dxdiag->more
help->override->override value:60).
>
> Just like BOLO, the game requires the file C:\autoexec.bat to be present on
your mounted C: drive in dosbox. The file has to contain a valid SET BLASTER
line, the values depend on your dosbox settings. I use the line
> set BLASTER=A220 I7 D1 H5 T6
> in my c:\autoexec.bat
>
> For my dosbox sound settings, I use
>
> sbtype=sb16
> sbbase=220
> irq=7
> dma=1
> hdma=5
> sbmixer=true
> oplmode=auto
> oplemu=default
> oplrate=44100
>
> The gfx settings in Dosbox that work for me are
>
> fullscreen=true
> fulldouble=true
> fullresolution=original
> windowresolution=original
> output=ddraw
> autolock=true
> sensitivity=100
> waitonerror=true
> priority=higher,normal
> mapperfile=mapper-0.74.map
> usescancodes=true
>
> in my dosbox config file. These work for me for bolo, oxyd, oxyd magnum,
per.oxyd and oxyd extra. Sadly, I haven't gotten oxyd magnum gold to work yet
with sound (it only runs without sound). If anybody could help me, it would be
appreciated.
>
> The fulldouble=true option is especially important. It enables double
buffering and eliminates screen tearing.
>
> PS: There's full scanned copies of the oxyd and per.oxyd codebooks floating
around on the net, but they are too big to upload here.
>
> (I posted a similar message yesterday, but forgot some crucial info on dosbox
gfx settings)
>

#1885 From: "edward65536" <edward.leuf@...>
Date: Wed Feb 29, 2012 9:00 pm
Subject: Oxyd Linked between Win and Linux
edward65536
Send Email Send Email
 
Hi.
I'm having some troubles and I'm hoping people can help. I've managed to get
Oxyd and Per.Oxyd Linked games to work between two Windows machines using D-Fend
Reloaded, but now I'm trying to get more into Linux which "only" has DOSBox and
apparently I wasn't successful in getting DOSBox on Linux (with the configs
exported from D-Fend) to communicate with the D-Fend loaded DOSBox on Windows.
Anything I'm missing?

/Edward

#1886 From: "matzestinkthart" <matzestinkthart@...>
Date: Tue Apr 3, 2012 11:48 pm
Subject: Oxyd v3.9 Patch
matzestinkthart
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Hey,

got a problem with Oxyd v3.9 link games. The oxyd patch does only work on v3.C
but v3.C does not work in DosBox for multiplayer (can't figure out why ...).

So i'd be really glad if anybody has some info on how to play v3.C in linkmode
or a way to remove the 'magic stones' from version v3.9

Thanks

#1887 From: "jmiller62" <jmiller62@...>
Date: Wed Apr 4, 2012 2:44 am
Subject: Re: Oxyd v3.9 Patch
jmiller62
Send Email Send Email
 
The only way I know of to use a patched version of Oxyd in Windows - with sound
- is to use a Mac emulator (Basilisk II). Otherwise you'll need the codes from
the Oxyd book. I've heard that the codes can be found on the net, but I've never
actually seen them.

I have an extra Oxyd book I would be willing to sell if you don't find another
solution.

Jeff


--- In oxyd@yahoogroups.com, "matzestinkthart" <matzestinkthart@...> wrote:
>
> Hey,
>
> got a problem with Oxyd v3.9 link games. The oxyd patch does only work on v3.C
but v3.C does not work in DosBox for multiplayer (can't figure out why ...).
>
> So i'd be really glad if anybody has some info on how to play v3.C in linkmode
or a way to remove the 'magic stones' from version v3.9
>
> Thanks
>

#1888 From: "matzestinkthart" <matzestinkthart@...>
Date: Wed Apr 4, 2012 7:49 pm
Subject: Re: Oxyd v3.9 Patch
matzestinkthart
Send Email Send Email
 
Thanks for the effort but i found a solution for my problem, i found a complete
scan of the oxyd book so i don't need a patch anymore.

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