some of you might have noticed, I have disabled the WORK order in my game by disallowing it at time of the parsing of the orders. With the flag...
7833
Sh'Arcashmo (shar...
sharcashmo
Sep 18, 2007 4:13 pm
Well, I had no problems when modifying the C++ code, neither, but it's true that some parts were too obscure :-) I'm just back from my holidays, let me landing...
7834
Anthony Briggs
anthony_s_br...
Sep 25, 2007 1:23 pm
Hi All, Some fairly major upgrades to PyAtlantis over the past week, so I just thought I'd give you a heads up. Pretty much everything39;s in classes now, so...
7835
Max Shariy
mshariy
Nov 13, 2007 2:30 am
Version 2.6.0 of ALH is available from ttp://www.geocities.com/pbemah/ This release is mainly about new graphics for the map window. They were created by Jan...
7836
Max Shariy
mshariy
Nov 13, 2007 2:32 am
That should read http://www.geocities.com/pbemah/ , of course....
7837
Arno Saxena
torojima
Nov 17, 2007 1:11 pm
does anybody know about the GIVE UNIT bug in the v5 engine? Whenever it is tried to give a unit to another faction, the engine is only posting an error message...
7838
Arno Saxena
torojima
Nov 23, 2007 10:50 pm
... I don't know if anybody has already had a look. I've just done some debuging and found that in Game::DoGiveOrder (runorders.cpp line 2293) there is a...
7839
Thor Christensen
thorchristensen
Nov 24, 2007 3:53 pm
I see them for windoze... Time flies like an arrow. Fruit flies like a banana. ...
7840
Arno Saxena
torojima
Nov 24, 2007 7:18 pm
ok, now I am completely bewildered... !!! I've coppied for my convenience the source I'm using, from the Linux machine I'm runing the turns on, to my Mac...
7841
Max Shariy
mshariy
Nov 24, 2007 11:30 pm
Can you step into that ship checking function? Looks like something is wrong with it, perhaps some uninitialized variable which gets right value on Mac by ...
7842
Rick C
frost_cat
Nov 25, 2007 12:02 am
It's not actually a function. ... IT_SHIP is an enum. This line looks to see if the type field of the ItemDef has the ship bit set. IIRC o refers to a...
7843
Jan
ravanrooke
Nov 25, 2007 1:33 am
On Sat, 24 Nov 2007 20:18:12 +0100 ... I think the different platforms handle undefined indices in arrays differently... I just checked, the game creates the...
7844
Rick C
frost_cat
Nov 25, 2007 3:26 am
... Atlantis-pbem.org has a link to a Subversion repository....
7845
bryanbrun
Nov 27, 2007 8:28 am
I've been writing a web-based, real-time game that is based on Atlantis. I played Atlantis for the first time a very long time ago around v 2.0 and thoroughly...
7846
Jan
ravanrooke
Nov 27, 2007 9:29 am
Hi, On Tue, 27 Nov 2007 05:33:27 -0000 ... Yes. There was once a project done in php to provide a web-frontend for turn-based atlantis. I believe the project...
7847
Giovanni Baldini
giovabal
Nov 27, 2007 10:21 am
maybe you could be interested in PyAtlantis, an Atlantis 1.0 python "translation" (I mean: I don't know how much pythonic it is) and python can be chewed by...
7848
Anthony Briggs
anthony_s_br...
Nov 27, 2007 11:34 am
... It's actually not too bad now, and getting better - at least at the macro level :) Most things have a class of their own, with methods that are roughly in...
7849
Mike Watson
redhorn48
Nov 27, 2007 1:57 pm
http://webatlantis.sourceforge.net/ This is a web-based Atlantis game, or so it claims. There are no new games listed and the only two that are can only be...
7850
Arno Saxena
torojima
Nov 27, 2007 7:31 pm
I have tried your suggestion if((o->type > -1) && (ItemDefs[o->item].type & IT_SHIP)) { without any success. Then I've changed the if-query from a binary AND...
7851
Jan
ravanrooke
Nov 27, 2007 11:25 pm
Hi Arno, ... Sorry, that's an obvious mistake, I meant: if ((o->item > -1) && (ItemDefs[o->item].type & IT_SHIP)) { Of course, o->type is not defined... ... It...
7852
bryanbrun
Nov 28, 2007 5:17 am
... Yes, my version of Risk is an Ajax application. It's really not even a traditional web application. ... Yes, going over the archives here last night and I...
7853
Max Shariy
mshariy
Nov 28, 2007 5:27 am
I guess you will need to change Atlantis a lot to make it real-time on-line game. Currently it takes hours to write orders for one turn....
7854
digital_carnage1
digital_carn...
Dec 4, 2007 5:53 am
Hey Guys / Girls I was wondering something i have had a look around but the one tool i found doesn't seem to want to work correctly. What i wanna know is this,...
7855
Anthony Briggs
anthony_s_br...
Dec 4, 2007 11:49 am
... Which tool was that? You might have more luck fixing your trouble with the tool than writing your own. ... Fairly easy to do. ... Good luck finding a way...
7856
Pete Christie
stabliser
Dec 5, 2007 1:51 pm
Hi You could try: http://gnawer.byte-force.yar.ru/advisor/download/shadows/shadow.zip It might work with a standard atlantis.exe Pete ... with the tool than...
7857
digital_carnage1
digital_carn...
Dec 5, 2007 4:36 pm
Hi Pete Thanks, this looks exactly like what i was looking for but i cant get it to work, it doesnt generate the Players.out in the right places, the Help doc...
7858
Pete Christie
stabliser
Dec 5, 2007 7:27 pm
Hi Digi Goto: http://gnawer.byte-force.yar.ru/advisor/shadows.htm there you'll see where the shadowmaster download came from, you might also want to download...
7859
digital_carnage1
digital_carn...
Dec 6, 2007 8:11 am
Thank you thank you thank you :D PERFECT :P now i just gotta figure out why i cant connect to my mail server to automate the whole process, lol, cant seem to...
7860
bryanbrun
Dec 6, 2007 7:32 pm
My plan is to keep all of the Units, Objects and Items as identical to Atlantis and its variants as possible. However, "Real Time Atlantis" many of the orders...
7861
Giovanni Baldini
giovabal
Dec 6, 2007 8:15 pm
I guess you are planning something similar to Travian. http://travian.com/ http://en.wikipedia.org/wiki/Travian I'm experimenting Travian right now and it's...