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  • Members: 435
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 7757 - 7786 of 8591   Oldest  |  < Older  |  Newer >  |  Newest
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7757 davidkalmar Send Email Jun 3, 2007
8:33 am
I have been playing Atlantis 4.0.9n since June 12, 2002. I would like to upgrade to 4.0.10k. Question 1: Can the 4.0.10k version properly read the game.in...
7758 Arno Saxena
torojima Send Email
Jun 14, 2007
9:41 am
Hi fellow Atlanteans :D I'm right now thinking of restarting my game now runing for over three years. Now I think if it would be posible to restrict the amount...
7759 Arno Saxena
torojima Send Email
Jun 14, 2007
9:57 am
another idea I ponder about for some time now is a "great wall". Building mechanics could be similar to streets. Wall has to be build in either of two ajected...
7760 Anthony Briggs
anthony_s_br... Send Email
Jun 14, 2007
11:29 am
... What happens to units with WING? Given your description, a player has to assume that they'll be able to fly over the wall, which kinda limits it's...
7761 Anthony Briggs
anthony_s_br... Send Email
Jun 14, 2007
11:29 am
... Limiting guarding won't really have the effect that you're after, since the factions in question (I'm one of them) can just go default hostile and have...
7762 Arno Saxena
torojima Send Email
Jun 14, 2007
12:09 pm
... since one can assume will be manned with guards and that they would see units flying over the wall, at least they should be seen... on the other hand one...
7763 Arno Saxena
torojima Send Email
Jun 14, 2007
3:53 pm
... thanks, I defenitely will have a look into your work! Arno...
7764 tony_haig Send Email Jun 15, 2007
3:26 am
... I don't think this will have the effect you are looking for: 1. DEFAULT HOSTILE is as good as GUARD 1. 2. Any WAR-5 will gladly guard the area around a...
7765 Anthony Briggs
anthony_s_br... Send Email
Jun 15, 2007
10:58 am
... Hmm, then why doesn't that sort of thing work for normal hexes too? I have thought about making (eg.) XBOW-5 block the movement of RIDI-5 on WING, but it'd...
7766 Arno Saxena
torojima Send Email
Jun 15, 2007
11:30 pm
... I would not apply it for normal xbow units, but only to the walls, after all if one would stick to the ballista idea, they normaly can't carried around in...
7767 Arno Saxena
torojima Send Email
Jun 18, 2007
12:02 pm
it is decided. I will restart the st.atlantis game. Any suggestions witch version would be best? Is v5 stable enough? Is it compatible with the Advisor or the...
7768 Anthony Briggs
anthony_s_br... Send Email
Jun 19, 2007
12:47 am
(forwarded to the Atlantisdev list, since it seems relevant. Hope you don't mind) ... That's certainly possible - you could trawl through the cities and prefer...
7769 Arno Saxena
torojima Send Email
Jun 19, 2007
10:55 am
does anybody know if Eckhard Gartz is still available somewhere? And if he has his ACB downloadable anywhere? His page is out of order and so is his email... ...
7770 Mike Watson
redhorn48 Send Email
Jun 19, 2007
11:30 am
I think I still have a zip file of CB somewhere. I could dig it out and send you a copy? MEW Arno Saxena <al-s@...> wrote:...
7771 Archambeault, Wilfred
raax2004 Send Email
Jun 19, 2007
2:23 pm
I have used CB from the begining. However I only have the .exe of it can not locate the .zip file anymore. If you need the .exe I could zip it up for you....
7772 celebluva@...
giovabal Send Email
Jun 19, 2007
3:36 pm
Atlantis Little Helper: http://www.geocities.com/pbemah/ it's open source, it won't disappear when the author get bored, anyone with the right skills could...
7773 P R Figueiredo
pedro_jr_fig... Send Email
Jun 19, 2007
11:00 pm
Is there any reason why sometimes items, objects, or skills are referred to by a char*, and sometimes by an int using the enums defined on gamedata.h? For...
7774 Anthony Briggs
anthony_s_br... Send Email
Jun 20, 2007
10:21 am
... Hi Pedro, The reasons are mainly historical. The C version of Atlantis used enums exclusively, and this was carried over into the C++ version. It's not ...
7775 Anthony Briggs
anthony_s_br... Send Email
Jun 21, 2007
2:26 am
Hi, I've been using these in StAtlantis for quite a while, and now that it's winding down I thought I'd release them: al - an Atlantis parsing library, it...
7776 P R Figueiredo
pedro_jr_fig... Send Email
Jun 22, 2007
1:49 pm
... Ah, I see. I suppose you are the current source maintainer, right? So should any patches be mailed directly to you, or rather posted at the mailing list? ...
7777 Arno Saxena
torojima Send Email
Jun 24, 2007
8:47 am
I would like to disable the WORK order. Any suggestions? Is there an existing functionality for the extra.cpp file? Or must I disable it in the code itself? ...
7778 Arno Saxena
torojima Send Email
Jun 24, 2007
9:08 am
... would it be an option to set the amount of money earned by working to 0? Arno...
7779 Enno Rehling
ennorehling Send Email
Jun 24, 2007
9:45 am
... It's one, but not the only order that's worth disabling - I say make it configurable. I have a function that returns true or false to say whether a...
7780 Arno Saxena
torojima Send Email
Jun 24, 2007
1:52 pm
... Absolutely true :) and imho the WORK order is the main cause of the trouble. I would also opt for making it configurable. Problem is, I think I have found...
7781 Enno Rehling
ennorehling Send Email
Jun 24, 2007
3:27 pm
... The Eressea source has almost nothing to do with the Atlantis sources, but this bit is old enough that it may still be related. We have a function...
7782 Arno Saxena
torojima Send Email
Jun 24, 2007
7:44 pm
... Like Enno suggested, I've gone to the parsing of the orders for a way to disable the work order. Looks like I've found what I was looking for and it does...
7783 Anthony Briggs
anthony_s_br... Send Email
Jun 25, 2007
7:14 am
... Hard to say off the top of my head. The way to find out would be to search (eg. grep) and find all instances where that particular gamedef is used. ... Is...
7784 Arno Saxena
torojima Send Email
Jun 25, 2007
1:45 pm
... WORK_DISABLED has been introduced by me, it hasn't been there before. I've put it in gamedefs.h with a short comment and set it in rules.cpp. I've also...
7785 Thor Christensen
thorchristensen Send Email
Jun 26, 2007
12:55 pm
As a player, I have to ask about the reason for this - wouldnt it be easier to simply set the wages at 10 across the board? Time flies like an arrow. Fruit...
7786 Anthony Briggs
anthony_s_br... Send Email
Jun 26, 2007
1:50 pm
... I had a little bit of time to think about this today, and the other issue is that it'll make life *much* harder for trade units out in the boonies, but not...
Messages 7757 - 7786 of 8591   Oldest  |  < Older  |  Newer >  |  Newest
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