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  • Members: 435
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 3620 - 3649 of 8596   Oldest  |  < Older  |  Newer >  |  Newest
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3620 kristaps_andersons
kristaps_and... Send Email
Oct 1, 2002
8:22 am
... I think wisest would be just to disable cloaks, and create armor set where no armor protects equally well against all attacks. Kristaps...
3621 Ben Lloyd
blloyd_99 Send Email
Oct 1, 2002
1:54 pm
... It always surprises me when a settlement jumps from being a village to being a city within a few months of good trading. Who builds the houses, the roads,...
3622 Ben Lloyd
blloyd_99 Send Email
Oct 1, 2002
1:55 pm
... No, there shouldn't be anything in gamedefs that references actual game items. It would be better to use the beast's magic defense value ...
3623 Andreas Bernard
andreas_bernard Send Email
Oct 1, 2002
4:03 pm
... have the ... set up ... Well, you should ask the author of the patch (there IS one :) Zdenek. Lets see, which other suggestions did I catch up: reducing...
3624 tzarg Send Email Oct 1, 2002
6:31 pm
... game ... I don't think you should force specialisation this way. Why not have mixed factions? In any event, so much is said about trade being unbalanced vs...
3625 Zdenek Dvorak
rakdver0 Send Email
Oct 1, 2002
7:56 pm
Hello, ... Sorry, no ratial leaders yet (just ratial factions); but I am going to code ratial leaders this weekend. Zdenek ...
3626 Rick C
frost_cat Send Email
Oct 2, 2002
2:24 am
From: "Andreas Bernard" <andreas.bernard@...> ... Alternatively you could give each starting unit a small amount of food....
3627 Stephen Baillie
argentrune Send Email
Oct 2, 2002
3:19 am
... The code in extra.cpp already does this. If food is required for upkeep, then starting units are given 6 FOOD, or 6 FISH if there is no FOOD, or 6 LIVE if...
3628 Rick C
frost_cat Send Email
Oct 2, 2002
4:24 am
From: "Stephen Baillie" <sgb@...> ... Well, anyone trying mandatory food had just better remember that. :)...
3629 David Henley
dhenley.geo Send Email
Oct 2, 2002
8:11 am
... There nothing to stop evil mage having dragons plenty of history for that point of view, not to mention takes 4 dragons to approach Balrog and balrog prob...
3630 mrvran Send Email Oct 3, 2002
4:50 pm
Hello. I'm the Gm of Grelth. I am running a private game for testing things and in the current turn I am getting a segfault when it's parsing orders for...
3631 JT
jttraub Send Email
Oct 3, 2002
7:39 pm
... Hash: SHA1 ... The segfault is in the skill starvation code and is pretty obvious as soon as you run it under a debugger. I'll have it fixed soon. - --JT -...
3632 JT
jttraub Send Email
Oct 3, 2002
8:20 pm
... Hash: SHA1 This fixes a bug in skill starvation which the Grelth GM discovered. It also fixes a couple of other minor bugs which had been reported or ...
3633 Tom Alsen
tzarg Send Email
Oct 9, 2002
12:24 pm
I had another thought - perhaps we can make it so that the max level is 10, but in order to progress past level 5, you have to be level 5 and perform some ...
3634 Craig Dutton
craigld Send Email
Oct 9, 2002
1:28 pm
... Specific issue to consider: Thousand-to-one odds in atlantis can n theory favour the one (Side A, 2 COMB5 RIDI 5 w/ WING, CLOA, ABAX, 1 STAL apprentice; ...
3635 tzarg Send Email Oct 9, 2002
3:40 pm
... new. ... with an ally ... honestly (and rest ... possible to do ... my other ... newcomers than the ... Good point. Then perhaps it should work based on...
3636 Pete Christie
stabliser Send Email
Oct 9, 2002
6:56 pm
I'm suddenly reminded of the scene in 'spinal tap' where the band have their amps customised so that they can be turned up to 11 ... vs. ... all ... faction ...
3637 Anthony Briggs
anthony_s_br... Send Email
Oct 10, 2002
3:15 am
... Or just have no limit on skills - they go as high as you want to study, but after level 12 it starts getting a bit silly to do so. War and Trade factions...
3638 Pete Christie
stabliser Send Email
Oct 10, 2002
8:45 am
Hi If you allow Tactics to go above 5 what tactics does a balrog get If you allow stealth to go above 5 then surely true seeing is going to need to go above 5 ...
3639 Neumann, Andreas
neumannan Send Email
Oct 10, 2002
9:21 am
Hi, +-+-+-+-+-+ Has anyone any experience of german atlantis, that allows skill levels beyond 5 ? perhaps some experience of unlimited levels might shed a...
3640 ahitribe Send Email Oct 10, 2002
11:33 am
Hi, Well, it looks as if a straighforward raising of skill levels isn't a popular idea because of game balance issues. Some alternatives: (a) Someone had...
3641 Craig Dutton
craigld Send Email
Oct 10, 2002
11:51 am
... Note: Items for OBSE and Stealth are already implemented. Boosting Tactics, IMO, is not a good idea. ... Same issues in regards to Tactics, and in regards...
3642 tzarg Send Email Oct 10, 2002
12:37 pm
... Who says you have Balrogs at all? This number is just as configurable, but I would probably suggest Balrogs stay with TACT 5, but that irrespective of...
3643 tmartel_99 Send Email Oct 10, 2002
2:26 pm
... I like this idea. Let everyone start the game with [x] leaders and allow only peasants to be recruited. You would have to decide on whether your leaders...
3644 tzarg Send Email Oct 10, 2002
3:34 pm
... That's not quite what I meant. I meant that all races should have leader-like abilities (with different racial limits), and then generic leaders become...
3645 Andrey Repin
anrdaemon Send Email
Oct 10, 2002
9:05 pm
Greetings, AtlantisDev! Battles during turn: Giant Lizards (1303) attacks Blockpost (28143) in terrain (X,Y,Z) in [Region]! Attackers: Giant Lizards (1303),...
3646 JT
jttraub Send Email
Oct 10, 2002
9:13 pm
... Hash: SHA1 ... It looks fishy, but you might want to talk to the Ceran admin as he has made changes to the code and I haven't seen this wrong behaviour in...
3647 iyhael Send Email Oct 11, 2002
9:54 am
Hi. Could anyone tell me how much starting players one needs to make a x*x world of Atlantis agressive, alive and not boring? How long does in take to reach...
3648 Stuart Sanders
chimerea2001 Send Email
Oct 11, 2002
10:44 am
A game I am playing just upgraded to the latest code from 4.0.6 and the new reporting also seems strange. My conclusions may apply to the original post of...
3649 iyhael Send Email Oct 11, 2002
10:51 am
Does anyone use this fine editing tool? I am getting a 'run-time error 5' when I try to load the game.out or game.in file. Any ideas?...
Messages 3620 - 3649 of 8596   Oldest  |  < Older  |  Newer >  |  Newest
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