... I think wisest would be just to disable cloaks, and create armor set where no armor protects equally well against all attacks. Kristaps...
3621
Ben Lloyd
blloyd_99
Oct 1, 2002 1:54 pm
... It always surprises me when a settlement jumps from being a village to being a city within a few months of good trading. Who builds the houses, the roads,...
3622
Ben Lloyd
blloyd_99
Oct 1, 2002 1:55 pm
... No, there shouldn't be anything in gamedefs that references actual game items. It would be better to use the beast's magic defense value ...
3623
Andreas Bernard
andreas_bernard
Oct 1, 2002 4:03 pm
... have the ... set up ... Well, you should ask the author of the patch (there IS one :) Zdenek. Lets see, which other suggestions did I catch up: reducing...
3624
tzarg
Oct 1, 2002 6:31 pm
... game ... I don't think you should force specialisation this way. Why not have mixed factions? In any event, so much is said about trade being unbalanced vs...
3625
Zdenek Dvorak
rakdver0
Oct 1, 2002 7:56 pm
Hello, ... Sorry, no ratial leaders yet (just ratial factions); but I am going to code ratial leaders this weekend. Zdenek ...
3626
Rick C
frost_cat
Oct 2, 2002 2:24 am
From: "Andreas Bernard" <andreas.bernard@...> ... Alternatively you could give each starting unit a small amount of food....
3627
Stephen Baillie
argentrune
Oct 2, 2002 3:19 am
... The code in extra.cpp already does this. If food is required for upkeep, then starting units are given 6 FOOD, or 6 FISH if there is no FOOD, or 6 LIVE if...
3628
Rick C
frost_cat
Oct 2, 2002 4:24 am
From: "Stephen Baillie" <sgb@...> ... Well, anyone trying mandatory food had just better remember that. :)...
3629
David Henley
dhenley.geo
Oct 2, 2002 8:11 am
... There nothing to stop evil mage having dragons plenty of history for that point of view, not to mention takes 4 dragons to approach Balrog and balrog prob...
3630
mrvran
Oct 3, 2002 4:50 pm
Hello. I'm the Gm of Grelth. I am running a private game for testing things and in the current turn I am getting a segfault when it's parsing orders for...
3631
JT
jttraub
Oct 3, 2002 7:39 pm
... Hash: SHA1 ... The segfault is in the skill starvation code and is pretty obvious as soon as you run it under a debugger. I'll have it fixed soon. - --JT -...
3632
JT
jttraub
Oct 3, 2002 8:20 pm
... Hash: SHA1 This fixes a bug in skill starvation which the Grelth GM discovered. It also fixes a couple of other minor bugs which had been reported or ...
3633
Tom Alsen
tzarg
Oct 9, 2002 12:24 pm
I had another thought - perhaps we can make it so that the max level is 10, but in order to progress past level 5, you have to be level 5 and perform some ...
3634
Craig Dutton
craigld
Oct 9, 2002 1:28 pm
... Specific issue to consider: Thousand-to-one odds in atlantis can n theory favour the one (Side A, 2 COMB5 RIDI 5 w/ WING, CLOA, ABAX, 1 STAL apprentice; ...
3635
tzarg
Oct 9, 2002 3:40 pm
... new. ... with an ally ... honestly (and rest ... possible to do ... my other ... newcomers than the ... Good point. Then perhaps it should work based on...
3636
Pete Christie
stabliser
Oct 9, 2002 6:56 pm
I'm suddenly reminded of the scene in 'spinal tap' where the band have their amps customised so that they can be turned up to 11 ... vs. ... all ... faction ...
3637
Anthony Briggs
anthony_s_br...
Oct 10, 2002 3:15 am
... Or just have no limit on skills - they go as high as you want to study, but after level 12 it starts getting a bit silly to do so. War and Trade factions...
3638
Pete Christie
stabliser
Oct 10, 2002 8:45 am
Hi If you allow Tactics to go above 5 what tactics does a balrog get If you allow stealth to go above 5 then surely true seeing is going to need to go above 5 ...
3639
Neumann, Andreas
neumannan
Oct 10, 2002 9:21 am
Hi, +-+-+-+-+-+ Has anyone any experience of german atlantis, that allows skill levels beyond 5 ? perhaps some experience of unlimited levels might shed a...
3640
ahitribe
Oct 10, 2002 11:33 am
Hi, Well, it looks as if a straighforward raising of skill levels isn't a popular idea because of game balance issues. Some alternatives: (a) Someone had...
3641
Craig Dutton
craigld
Oct 10, 2002 11:51 am
... Note: Items for OBSE and Stealth are already implemented. Boosting Tactics, IMO, is not a good idea. ... Same issues in regards to Tactics, and in regards...
3642
tzarg
Oct 10, 2002 12:37 pm
... Who says you have Balrogs at all? This number is just as configurable, but I would probably suggest Balrogs stay with TACT 5, but that irrespective of...
3643
tmartel_99
Oct 10, 2002 2:26 pm
... I like this idea. Let everyone start the game with [x] leaders and allow only peasants to be recruited. You would have to decide on whether your leaders...
3644
tzarg
Oct 10, 2002 3:34 pm
... That's not quite what I meant. I meant that all races should have leader-like abilities (with different racial limits), and then generic leaders become...
3645
Andrey Repin
anrdaemon
Oct 10, 2002 9:05 pm
Greetings, AtlantisDev! Battles during turn: Giant Lizards (1303) attacks Blockpost (28143) in terrain (X,Y,Z) in [Region]! Attackers: Giant Lizards (1303),...
3646
JT
jttraub
Oct 10, 2002 9:13 pm
... Hash: SHA1 ... It looks fishy, but you might want to talk to the Ceran admin as he has made changes to the code and I haven't seen this wrong behaviour in...
3647
iyhael
Oct 11, 2002 9:54 am
Hi. Could anyone tell me how much starting players one needs to make a x*x world of Atlantis agressive, alive and not boring? How long does in take to reach...
3648
Stuart Sanders
chimerea2001
Oct 11, 2002 10:44 am
A game I am playing just upgraded to the latest code from 4.0.6 and the new reporting also seems strange. My conclusions may apply to the original post of...
3649
iyhael
Oct 11, 2002 10:51 am
Does anyone use this fine editing tool? I am getting a 'run-time error 5' when I try to load the game.out or game.in file. Any ideas?...