Hi! Hmm, beeing bored I tested the getrandom(int) function. Eh, was a little bit shocked. For example, getrandom(4) shows such results (500 iterations): 0: 128...
... Hash: SHA1 ... Here is the output of testing with getrandom and random on FreeBSD. Note that the initial getrandom is the same as yours. This is because...
Hello. From Game::GetAFacs: if (u->guard == GUARD_ADVANCE && u->GetAttitude(r,tar) != A_ALLY) add = 1; This means: you are advancing somewhere. In the hex you...
... Hash: SHA1 ... Basically what advance says is 'I am moving into this area, spoiling for a fight and will take part in one as an attacker if it happens...
Hello. ... Then it should be possible to mix move and advance orders -- otherwise it is inherently unsafe to do advance for more than one hex. If you agree, I ...
... Hash: SHA1 ... More, it wasn't (pretty obviously) intended for someone to advance everywhere, but if you don't advance then you risk getting blocked. And ...
... Hash: SHA1 ... The problem is without that, then two allies advancing from different directions WOULDN'T join into the fight if the first one was blocked...
Hello. ... I may try to; but I have quite a lot of work aside of it, so it may take long (and I'm not really sure I'm the right person to make any code more...
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cerantimes
cerantimes@yahoogroup...
May 5, 2002 2:40 pm
This is a WinXP patch I hope you would like it....
2865
iscan@...
May 5, 2002 2:41 pm
Have detected a virus (WORM_KLEZ.E) in your mail traffic on 05/05/2002 15:41:13 with an action quarantined....
ME TOO cerantimes [atlantisdev] A WinXP match has a virus!!! ... De: iscan@... [mailto:iscan@...] Enviado el: lunes, 01 de enero de...
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Stephen Baillie
sgb@...
May 6, 2002 3:09 am
Hi All, I was poking through the combat code in search of something else entirely, and found something so strange that I'm sure I must be hallucinating....
... Hash: SHA1 ... Don't be surprised. ... Yup.. definately seems to be. Most of this code is stuff that was redone by Tzarg (Tom Alsen) sometime in the...
... Hash: SHA1 ... Just a note for everyone since this is relevant below, Stephen is helping me with the current codebase and so is looking at version 4.0.10 ...
... Well, from mathematical standpoint this argument is flawed. The initial distribution is a part of the algorithm of battle. In other words, you cannot...
... That's not what I'm saying. What I'm saying is that there is only one point where the distributions will match, and all other points are biased the same...
... Phew! I'm glad I didn't have to swallow that one :-) ... Even BlitzGame? But you know, combat is intrinsicly wrongful, so the title of this thread remains...
... One thing I have seen is a few allied factions advancing together into a hex guarded by an enemy faction who had us all declared unfriendly. 2 factions...
... Hash: SHA1 ... *grin* :) ... Actually, I didn't check BlitzGame. Sorry Tom. :) ... Heh. You only say that 'cause you're not currently causing the...
I was wondering why TACT does not involve a skill contest between the two sides (somewhat similar to how comb is handled) instead of just giving the free round...
Hello. ... The only thing you will achieve by supporting this bug is that I will give the army to single faction when advancing (well, I will run into problems...
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Stephen Baillie
sgb@...
May 8, 2002 6:32 am
... I think Tom is right here. The initial distribution of special units is likely to be heavily skewed because of the way the unit list is created, so an...
... Hash: SHA1 ... Combat already takes a sizeable amount of time, but the largest part of turn processing (upwards of 15 minutes) is mailing out all of the...
Hello. ... Actually there is obvious solution to the problem that is O(1) (+O(n*number of special attacks) preprocessing). But I'm not really sure I don't like...
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Stephen Baillie
sgb@...
May 8, 2002 1:17 pm
... Any solution involving preprocessing sounds like work, so if you want to code it, well and good. I'm happy to code my suggestion, but if you've got a...
i havnt fully been watching this talk. but i remember someone saying you could make a prelist of valide targets and then randomly chose only them. but that it...
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GameMaster of dsnlab ...
gm@...
May 9, 2002 9:12 pm
Hi, All. Look at this situation. Unit A attacked units B and C gave order unit A attack B C After battle in unit C saved men. And began a new battle where unit...
Does not seem to be a bug. ... My understanding: Unit 9805 attacked unit 1310 causing a battle between unit 9805 and the faction controlling unit 1310...
hello i will give it a go to answer this. i havent even attempted to look at the battle code yet but i have seen this before and other examples where you...