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atlantisdev

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  • Members: 435
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 2855 - 2884 of 8591   Oldest  |  < Older  |  Newer >  |  Newest
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2855 Beholder
beholder@... Send Email
May 3, 2002
8:59 pm
Hi! Hmm, beeing bored I tested the getrandom(int) function. Eh, was a little bit shocked. For example, getrandom(4) shows such results (500 iterations): 0: 128...
2856 JT
jttraub Send Email
May 3, 2002
9:48 pm
... Hash: SHA1 ... Here is the output of testing with getrandom and random on FreeBSD. Note that the initial getrandom is the same as yours. This is because...
2857 Zdenek Dvorak
rakdver0 Send Email
May 4, 2002
3:24 pm
Hello. From Game::GetAFacs: if (u->guard == GUARD_ADVANCE && u->GetAttitude(r,tar) != A_ALLY) add = 1; This means: you are advancing somewhere. In the hex you...
2858 JT
jttraub Send Email
May 4, 2002
4:03 pm
... Hash: SHA1 ... Basically what advance says is 'I am moving into this area, spoiling for a fight and will take part in one as an attacker if it happens...
2859 Zdenek Dvorak
rakdver0 Send Email
May 4, 2002
5:23 pm
Hello. ... Then it should be possible to mix move and advance orders -- otherwise it is inherently unsafe to do advance for more than one hex. If you agree, I ...
2860 veliq Send Email May 4, 2002
5:56 pm
... spoiling for a ... the ... Unfortunately this is not what the rules state. the rules thate the following: ~~~~~~~~~~~~~~~~~~~~~~~~~~ ...
2861 JT
jttraub Send Email
May 4, 2002
7:11 pm
... Hash: SHA1 ... More, it wasn't (pretty obviously) intended for someone to advance everywhere, but if you don't advance then you risk getting blocked. And ...
2862 JT
jttraub Send Email
May 4, 2002
7:15 pm
... Hash: SHA1 ... The problem is without that, then two allies advancing from different directions WOULDN'T join into the fight if the first one was blocked...
2863 Zdenek Dvorak
rakdver0 Send Email
May 4, 2002
7:26 pm
Hello. ... I may try to; but I have quite a lot of work aside of it, so it may take long (and I'm not really sure I'm the right person to make any code more...
2864 cerantimes
cerantimes@yahoogroup... Send Email
May 5, 2002
2:40 pm
This is a WinXP patch I hope you would like it....
2865 iscan@... Send Email May 5, 2002
2:41 pm
Have detected a virus (WORM_KLEZ.E) in your mail traffic on 05/05/2002 15:41:13 with an action quarantined....
2866 cbr600f
juanillo34 Send Email
May 5, 2002
7:41 pm
ME TOO cerantimes [atlantisdev] A WinXP match has a virus!!! ... De: iscan@... [mailto:iscan@...] Enviado el: lunes, 01 de enero de...
2867 Stephen Baillie
sgb@... Send Email
May 6, 2002
3:09 am
Hi All, I was poking through the combat code in search of something else entirely, and found something so strange that I'm sure I must be hallucinating....
2868 JT
jttraub Send Email
May 6, 2002
3:20 am
... Hash: SHA1 ... Don't be surprised. ... Yup.. definately seems to be. Most of this code is stuff that was redone by Tzarg (Tom Alsen) sometime in the...
2869 JT
jttraub Send Email
May 6, 2002
5:43 am
... Hash: SHA1 ... Just a note for everyone since this is relevant below, Stephen is helping me with the current codebase and so is looking at version 4.0.10 ...
2870 Jiri Klouda
aralin_zg Send Email
May 7, 2002
2:03 am
... Well, from mathematical standpoint this argument is flawed. The initial distribution is a part of the algorithm of battle. In other words, you cannot...
2871 tzarg Send Email May 7, 2002
1:52 pm
... That's not what I'm saying. What I'm saying is that there is only one point where the distributions will match, and all other points are biased the same...
2872 tzarg Send Email May 7, 2002
1:55 pm
... Phew! I'm glad I didn't have to swallow that one :-) ... Even BlitzGame? But you know, combat is intrinsicly wrongful, so the title of this thread remains...
2873 tzarg Send Email May 7, 2002
2:10 pm
... One thing I have seen is a few allied factions advancing together into a hex guarded by an enemy faction who had us all declared unfriendly. 2 factions...
2874 JT
jttraub Send Email
May 7, 2002
3:43 pm
... Hash: SHA1 ... *grin* :) ... Actually, I didn't check BlitzGame. Sorry Tom. :) ... Heh. You only say that 'cause you're not currently causing the...
2875 tmartel_99 Send Email May 7, 2002
4:11 pm
I was wondering why TACT does not involve a skill contest between the two sides (somewhat similar to how comb is handled) instead of just giving the free round...
2876 Zdenek Dvorak
rakdver0 Send Email
May 7, 2002
7:53 pm
Hello. ... The only thing you will achieve by supporting this bug is that I will give the army to single faction when advancing (well, I will run into problems...
2877 Stephen Baillie
sgb@... Send Email
May 8, 2002
6:32 am
... I think Tom is right here. The initial distribution of special units is likely to be heavily skewed because of the way the unit list is created, so an...
2878 JT
jttraub Send Email
May 8, 2002
6:35 am
... Hash: SHA1 ... Combat already takes a sizeable amount of time, but the largest part of turn processing (upwards of 15 minutes) is mailing out all of the...
2879 Zdenek Dvorak
rakdver0 Send Email
May 8, 2002
7:44 am
Hello. ... Actually there is obvious solution to the problem that is O(1) (+O(n*number of special attacks) preprocessing). But I'm not really sure I don't like...
2880 Stephen Baillie
sgb@... Send Email
May 8, 2002
1:17 pm
... Any solution involving preprocessing sounds like work, so if you want to code it, well and good. I'm happy to code my suggestion, but if you've got a...
2881 wacky_wizard001 Send Email May 8, 2002
2:33 pm
i havnt fully been watching this talk. but i remember someone saying you could make a prelist of valide targets and then randomly chose only them. but that it...
2882 GameMaster of dsnlab ...
gm@... Send Email
May 9, 2002
9:12 pm
Hi, All. Look at this situation. Unit A attacked units B and C gave order unit A attack B C After battle in unit C saved men. And began a new battle where unit...
2883 tmartel_99 Send Email May 9, 2002
10:51 pm
Does not seem to be a bug. ... My understanding: Unit 9805 attacked unit 1310 causing a battle between unit 9805 and the faction controlling unit 1310...
2884 wacky_wizard001 Send Email May 9, 2002
10:58 pm
hello i will give it a go to answer this. i havent even attempted to look at the battle code yet but i have seen this before and other examples where you...
Messages 2855 - 2884 of 8591   Oldest  |  < Older  |  Newer >  |  Newest
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