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Group Information

  • Members: 435
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 2597 - 2626 of 8591   Oldest  |  < Older  |  Newer >  |  Newest
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2597 EAP
eapashkin Send Email
Feb 5, 2002
10:43 pm
Hi, All. Probably about it it was already spoken. I notice some mistakes in gamedata.txt: 1) "super bow" and "shortbow"; has equal abbr: "SBOW" 2) Some items...
2598 JT
jttraub Send Email
Feb 5, 2002
10:53 pm
... Hash: SHA1 ... Yes.. these are mistakes. I'll figure out a new abbreviation for shortbow (it was added for Ceran) ... No.. Armor is both a singular and...
2599 stabliser Send Email Feb 6, 2002
1:43 pm
Hi Perhaps an assassin should lose a month (or 2 ? ) of knowledge in Stealth each time he attempts to assassinate. This could represent the fact that his...
2600 David Fencsik
dfencsik Send Email
Feb 6, 2002
4:17 pm
... In Ceran II, shortbow is SHBO....
2601 JT
jttraub Send Email
Feb 6, 2002
4:22 pm
... Hash: SHA1 ... Fair 'nuff. I'll make it that normally as well. - --JT - -- [-------------------------------------------------------------------------] [...
2602 tzarg Send Email Feb 7, 2002
2:17 pm
... You are correct. Some would say it should be "armour" in Oxford English, but I believe we're using MicroSoft US English (or is that SAE?). However, if I...
2603 JT
jttraub Send Email
Feb 7, 2002
3:03 pm
... Hash: SHA1 ... Actually, just plain old american english. Both Armor and Armour are accepted spellings for the word according to Merriam-Webster (and the...
2604 David Fencsik
dfencsik Send Email
Feb 7, 2002
7:39 pm
The event describing damage to objects does not state the level (z-coordinate) of the hex in which the building is located: Quakes have damaged Building [2]...
2605 cthulpis Send Email Feb 8, 2002
7:01 pm
... ... not to forget a " . " missing at the end of event like : Poor Builders performs construction on Castle [1] Piotr R...
2606 JT
jttraub Send Email
Feb 8, 2002
11:01 pm
... Hash: SHA1 ... [snip] ... Both of these are fixed in 4.0.10 now.. Hopefully I'll get some time soon to work on the code seriously again to get 4.0.10 ready...
2607 JT
jttraub Send Email
Feb 8, 2002
11:04 pm
... Hash: SHA1 ... Also fixed in my 4.0.10 on-disk code. - --JT - -- [-------------------------------------------------------------------------] [ Practice...
2608 NanRoig
nanroig1 Send Email
Feb 9, 2002
11:53 am
Hello, I'm new in that list. Now I'm doing a translation to de Spanish of the Atlantis Conquest v1.0 Is that the last version? Tenn'enomentielva, Nan...
2609 Cbr600f
juanillo34 Send Email
Feb 9, 2002
1:09 pm
Hey are u spanish? Please contact Sharkasmo because he's an spanish guy working on some atlantis stuff. ... De: NanRoig [mailto:nanroig@...] Enviado el:...
2610 NanRoig
nanroig1 Send Email
Feb 9, 2002
1:30 pm
Yes, I’m Spanish. Sharkasmo estás por ahí??? Tenn’enomentielva, Nan ... De: Cbr600f [mailto:_cbr600f_@...] Enviado el: sábado, 09 de febrero de...
2611 Constantin Orasan
di_tri_nel@... Send Email
Feb 10, 2002
9:29 pm
Hi, I've just noticed that you are talking about bugs related to buildings. I am playing Ceran and I noticed that I have a building which is badly damaged, but...
2612 JT
jttraub Send Email
Feb 10, 2002
9:31 pm
... Hash: SHA1 ... This was fixed ages ago in the mainstream atlantis code. Talk to Georg and have him update and fix things. Bugs specific to one game...
2613 nanroig1 Send Email Feb 12, 2002
8:55 am
When I try to compile the last version of Atlantis Standard (4.0.9) I have this error. "fatal error C1509: compiler limit : too many exception handler states...
2614 shar1
sharcashmo Send Email
Feb 12, 2002
9:21 am
Which compiler are you using? I think there was a problem when using Visual C++. Sh'Arcashmo ... Remitente: "nanroig1"; <nanroig@...> Fecha: Martes,...
2615 nanroig1 Send Email Feb 12, 2002
9:28 am
Hombre Shar por fin te encuentro. Siguiendo los consejos que me han dado estaba intentando compilar standard en vez de conquest. Sí, utilizo visual c++....
2616 shar1
sharcashmo Send Email
Feb 12, 2002
9:40 am
Yo uso los de GNU, que son de gratis. Además, es que le tengo manía a Micro$oft y, como has comprobado, ni siquiera es mejor el de Micro$oft por ser de pago....
2617 shar1
sharcashmo Send Email
Feb 12, 2002
9:41 am
Sorry for the previous message. I didn't realize it was sent to the list. ... Sh'Arcashmo ... Remitente: shar1 <shar1@...> Fecha: Martes, Febrero 12,...
2618 nanroig1 Send Email Feb 12, 2002
9:43 am
Ok, merci por todo. Por cierto, me podrías leccionar un poco sobre Atlantis. ¿Cómo crear una partida? por ejemplo. Nos vemos. Nan ... a ... Micro$oft ... te...
2619 wacky_wizard001 Send Email Feb 12, 2002
11:17 am
G'day mate. Iv been told this IS a Visual C++ compile error (not a bug). I am told Visual C++ only allows a certain size file, to prompt proper codeing. As...
2620 DeBug
pizdata666 Send Email
Feb 12, 2002
11:30 am
w> Iv been told this IS a Visual C++ compile error (not a bug). As usual: It is not a bug - it is a feature... :) -- Best regards, DeBug...
2621 nanroig1 Send Email Feb 12, 2002
12:07 pm
Hi Peter, I've already tried this, and then the error is: LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16 Debug/Atlantis.exe :...
2622 tzarg Send Email Feb 12, 2002
1:41 pm
... That's a different error. You need to generate an empty Win32 console application and add all the Atlantis source files, not a Windows executable, as you...
2623 NanRoig
nanroig1 Send Email
Feb 12, 2002
8:14 pm
Ok, thanxs everybody. Finally I could compile, but without the function genrules. Tenn'enomentielva, Nan ... De: tzarg [mailto:tzarg@...] Enviado el:...
2624 Max Shariy
mshariy Send Email
Feb 13, 2002
6:02 am
... If you want to compile the function as is, open the project, click on menu item Project/Settings, select the file which contains the function in question,...
2625 wacky_wizard001 Send Email Feb 13, 2002
9:51 am
Ok thanks mate. i knew there had to be a way somehow to incress or disable it. as it was only a feature and it is a bad compiler that forces features onto a...
2626 JT
jttraub Send Email
Feb 13, 2002
2:44 pm
... Hash: SHA1 ... Unfortunately Visual C++ has no diff/patch facilities. It's something they sadly lack. ... You cannot. Sorry. That would make it too easy...
Messages 2597 - 2626 of 8591   Oldest  |  < Older  |  Newer >  |  Newest
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