Fixed. For future reference, to switch off approval for new members, set Moderation: Unmoderated in Management > Group Settings....
8569
Stephen Baillie
argentrune
Apr 26, 2013 6:14 am
... Works for me - but then, my nautical ignorance is truly astounding :-) Could the airship be called a Dirigible then? I think the Galley should be made of...
8570
Enno Rehling
enno_rehling
Apr 26, 2013 7:21 am
Hex Draw seems pretty good for what I needed. Their tiles are oriented the opposite way from what I prefer, but I can live with that....
8571
stabliser
Apr 26, 2013 11:58 am
If there's no moderation on joining the group, moderation of first posts is a good idea as it prevents the immediate spamming of the "take a look at my hot...
8572
Larry Stanbery
dizardin
Apr 26, 2013 12:07 pm
I think I changed it to moderated join about a decade ago because of the spam. Wasn't aware of the moderation required on posts once joining- happy for someone...
8573
Anthony Briggs
anthony_s_br...
Apr 26, 2013 12:19 pm
Yes, yes, all fixed. Joining is moderated - you need to provide a message in your subscribe request which passes the 'you are not a bot' filter of at least one...
8574
stabliser
May 1, 2013 12:38 pm
Found another old hex program on my PC and tracked down a download site: http://rooksnest.tripod.com/downloads/Hex093beta.zip hexes are in rows unlike hexdraw...
8575
Gabi Broetzmann
gczerniak
May 2, 2013 5:12 pm
Hi, For a special game I had to change weights and capacities a lot. Now I have to change the weight, a mage can take through a gate. were can I do this? I did...
8576
Stephen Baillie
argentrune
May 3, 2013 1:18 am
G'day Gabi, ... It's in spells.cpp, in RunGateJump() at lines 1663-1676. The text that is shown when you acquire the skill is in skillshows.cpp, starting at...
8577
Gabi Broetzmann
gczerniak
May 3, 2013 3:48 am
Hi, Stephen, this really helps alot. I suppose I have do change RunPortalJump()? I work on a german version of Atlantis, believe me, you really learn doing...
8578
Stephen Baillie
argentrune
May 3, 2013 4:28 am
G'day Gabi, ... Glad to be of service :-) ... RunPortalLore(), actually, but yes. ... Have you translated all the game text into German? If so, we'd be ...
8579
Gabi Broetzmann
gczerniak
May 3, 2013 6:12 am
Hi, Steve, I allready have done much work on translating the text. But I don't know, when I will finish it. The gamedata.cpp is readdy, also runorders.cpp,...
8580
Arno Saxena
torojima
May 3, 2013 6:55 am
... Hash: SHA1 Bilingual English/German, so I can help :) The big question (at least the big one that pop's to my mind immediately) is, how do you have managed...
8581
Gabi Broetzmann
gczerniak
May 3, 2013 2:37 pm
Hi, Arno, It is absolutely not possible to make the text visible outside the code. This means I cannot use sume translation software. Only hand and brain work ...
8582
Arno Saxena
torojima
May 3, 2013 3:05 pm
... Hash: SHA1 ... Haven't had a look into the Atlantis code for quite some time now, but Don't we use an Awrite() function located in gameio for any kind of ...
8583
Max Shariy
mshariy
May 3, 2013 8:05 pm
The typical approach is to retrieve strings from a resource file at runtime. Replace the resource file and immediately everything is in different language, no...
8584
Enno Rehling
enno_rehling
May 4, 2013 10:38 am
I feel like I can contribute here, since I have experience from several translation projects, including Eressea. Translation to multiple languages is a really...
8585
Rob Rodgers
rdr2019
May 4, 2013 4:32 pm
Could the airship be called a Dirigible then? ... consistency in the names, without getting too nautically obscure. Of course there is no historical precedent...
8586
Larry Stanbery
dizardin
May 6, 2013 4:43 am
There were more posts in April than there were in the entire year of 2010. Interesting. My own two bits on i18n/l10n: I believe the comments made (by Enno?)...
8587
Enno Rehling
enno_rehling
May 7, 2013 3:43 am
If you are watching my Atlantis 1.0 code repository<https://github.com/badgerman/atlantis1/>on github, you may have noticed that I am working on a feature for...
8588
Stephen Baillie
argentrune
May 7, 2013 12:18 pm
... I wasn't watching it, but now that you mention it... would what you're doing fit into the v5 code as well as / instead of the v1 code? Steve....
8589
Enno Rehling
enno_rehling
May 7, 2013 2:39 pm
I am not familiar with the A5 code, and the code I'm writing is pretty closely tied to he data structure of A1. If you, or anybody, would like to do something...
8590
Stephen Baillie
argentrune
May 9, 2013 2:19 pm
New ship data has been pushed to the git repository! Wargalleys, Knarrs, Barges, Triremes, Dromons and Carracks have all disappeared; Zeppelins have been...
8591
Rob Rodgers
rdr2019
May 18, 2013 6:35 pm
Does this mean a new Havilah game is starting soon? :) On Thu, May 9, 2013 at 7:19 AM, Stephen Baillie...
8592
Stephen Baillie
argentrune
May 21, 2013 1:43 am
... For some values of "soon", yes :-) There's still a bit of balancing of summonable creatures that needs to be done. That probably deserves a subject of its...
8593
Stephen Baillie
argentrune
May 21, 2013 6:03 am
At the moment there are three (or maybe four) magic paths that allow a mage to summon creatures for use in combat: Necromancy, demonology and earth lore (and...
8594
stabliser
May 21, 2013 10:53 pm
If you reduce a balrogs TACT below level 5 then they can be safely harvested with zero losses forever in the underworld. So if you do this you might want to...
8595
Jorge Garciasevilla L...
egroupsmx
May 21, 2013 11:50 pm
Just a wild idea.... But it would be great if for undead, all or a % or the units killed by them would rise up as more undead! For example, a unit killed by...
8596
Jorge Garciasevilla L...
egroupsmx
May 21, 2013 11:57 pm
Another possible tweak, admittedly more related to making trade ... Yes!!! I love this idea!!! How about having a more powerful version of some spells if you...
8597
Stephen Baillie
argentrune
3:08 am
... Good point. Although dragons and liches can be safely harvested forever at the moment (and balrogs can currently too, if you do it right). This wouldn't...