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Group Information

  • Members: 435
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 8568 - 8597 of 8597   Oldest  |  < Older  |  Newer >  |  Newest
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8568 Anthony Briggs
anthony_s_br... Send Email
Apr 26, 2013
1:55 am
Fixed. For future reference, to switch off approval for new members, set Moderation: Unmoderated in Management > Group Settings....
8569 Stephen Baillie
argentrune Send Email
Apr 26, 2013
6:14 am
... Works for me - but then, my nautical ignorance is truly astounding :-) Could the airship be called a Dirigible then? I think the Galley should be made of...
8570 Enno Rehling
enno_rehling Send Email
Apr 26, 2013
7:21 am
Hex Draw seems pretty good for what I needed. Their tiles are oriented the opposite way from what I prefer, but I can live with that....
8571 stabliser Send Email Apr 26, 2013
11:58 am
If there's no moderation on joining the group, moderation of first posts is a good idea as it prevents the immediate spamming of the "take a look at my hot...
8572 Larry Stanbery
dizardin Send Email
Apr 26, 2013
12:07 pm
I think I changed it to moderated join about a decade ago because of the spam. Wasn't aware of the moderation required on posts once joining- happy for someone...
8573 Anthony Briggs
anthony_s_br... Send Email
Apr 26, 2013
12:19 pm
Yes, yes, all fixed. Joining is moderated - you need to provide a message in your subscribe request which passes the 'you are not a bot' filter of at least one...
8574 stabliser Send Email May 1, 2013
12:38 pm
Found another old hex program on my PC and tracked down a download site: http://rooksnest.tripod.com/downloads/Hex093beta.zip hexes are in rows unlike hexdraw...
8575 Gabi Broetzmann
gczerniak Send Email
May 2, 2013
5:12 pm
Hi, For a special game I had to change weights and capacities a lot. Now I have to change the weight, a mage can take through a gate. were can I do this? I did...
8576 Stephen Baillie
argentrune Send Email
May 3, 2013
1:18 am
G'day Gabi, ... It's in spells.cpp, in RunGateJump() at lines 1663-1676. The text that is shown when you acquire the skill is in skillshows.cpp, starting at...
8577 Gabi Broetzmann
gczerniak Send Email
May 3, 2013
3:48 am
Hi, Stephen, this really helps alot. I suppose I have do change RunPortalJump()? I work on a german version of Atlantis, believe me, you really learn doing...
8578 Stephen Baillie
argentrune Send Email
May 3, 2013
4:28 am
G'day Gabi, ... Glad to be of service :-) ... RunPortalLore(), actually, but yes. ... Have you translated all the game text into German? If so, we'd be ...
8579 Gabi Broetzmann
gczerniak Send Email
May 3, 2013
6:12 am
Hi, Steve, I allready have done much work on translating the text. But I don't know, when I will finish it. The gamedata.cpp is readdy, also runorders.cpp,...
8580 Arno Saxena
torojima Send Email
May 3, 2013
6:55 am
... Hash: SHA1 Bilingual English/German, so I can help :) The big question (at least the big one that pop's to my mind immediately) is, how do you have managed...
8581 Gabi Broetzmann
gczerniak Send Email
May 3, 2013
2:37 pm
Hi, Arno, It is absolutely not possible to make the text visible outside the code. This means I cannot use sume translation software. Only hand and brain work ...
8582 Arno Saxena
torojima Send Email
May 3, 2013
3:05 pm
... Hash: SHA1 ... Haven't had a look into the Atlantis code for quite some time now, but Don't we use an Awrite() function located in gameio for any kind of ...
8583 Max Shariy
mshariy Send Email
May 3, 2013
8:05 pm
The typical approach is to retrieve strings from a resource file at runtime. Replace the resource file and immediately everything is in different language, no...
8584 Enno Rehling
enno_rehling Send Email
May 4, 2013
10:38 am
I feel like I can contribute here, since I have experience from several translation projects, including Eressea. Translation to multiple languages is a really...
8585 Rob Rodgers
rdr2019 Send Email
May 4, 2013
4:32 pm
Could the airship be called a Dirigible then? ... consistency in the names, without getting too nautically obscure. Of course there is no historical precedent...
8586 Larry Stanbery
dizardin Send Email
May 6, 2013
4:43 am
There were more posts in April than there were in the entire year of 2010. Interesting. My own two bits on i18n/l10n: I believe the comments made (by Enno?)...
8587 Enno Rehling
enno_rehling Send Email
May 7, 2013
3:43 am
If you are watching my Atlantis 1.0 code repository<https://github.com/badgerman/atlantis1/>on github, you may have noticed that I am working on a feature for...
8588 Stephen Baillie
argentrune Send Email
May 7, 2013
12:18 pm
... I wasn't watching it, but now that you mention it... would what you're doing fit into the v5 code as well as / instead of the v1 code? Steve....
8589 Enno Rehling
enno_rehling Send Email
May 7, 2013
2:39 pm
I am not familiar with the A5 code, and the code I'm writing is pretty closely tied to he data structure of A1. If you, or anybody, would like to do something...
8590 Stephen Baillie
argentrune Send Email
May 9, 2013
2:19 pm
New ship data has been pushed to the git repository! Wargalleys, Knarrs, Barges, Triremes, Dromons and Carracks have all disappeared; Zeppelins have been...
8591 Rob Rodgers
rdr2019 Send Email
May 18, 2013
6:35 pm
Does this mean a new Havilah game is starting soon? :) On Thu, May 9, 2013 at 7:19 AM, Stephen Baillie...
8592 Stephen Baillie
argentrune Send Email
May 21, 2013
1:43 am
... For some values of "soon", yes :-) There's still a bit of balancing of summonable creatures that needs to be done. That probably deserves a subject of its...
8593 Stephen Baillie
argentrune Send Email
May 21, 2013
6:03 am
At the moment there are three (or maybe four) magic paths that allow a mage to summon creatures for use in combat: Necromancy, demonology and earth lore (and...
8594 stabliser Send Email May 21, 2013
10:53 pm
If you reduce a balrogs TACT below level 5 then they can be safely harvested with zero losses forever in the underworld. So if you do this you might want to...
8595 Jorge Garciasevilla L...
egroupsmx Send Email
May 21, 2013
11:50 pm
Just a wild idea.... But it would be great if for undead, all or a % or the units killed by them would rise up as more undead! For example, a unit killed by...
8596 Jorge Garciasevilla L...
egroupsmx Send Email
May 21, 2013
11:57 pm
Another possible tweak, admittedly more related to making trade ... Yes!!! I love this idea!!! How about having a more powerful version of some spells if you...
8597 Stephen Baillie
argentrune Send Email
3:08 am
... Good point. Although dragons and liches can be safely harvested forever at the moment (and balrogs can currently too, if you do it right). This wouldn't...
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