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18xx · Railway Board Games based on 1829, 1830

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  • Members: 1837
  • Category: Board Games
  • Founded: Mar 2, 1999
  • Language: English
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Messages 8729 - 8758 of 37614   Oldest  |  < Older  |  Newer >  |  Newest
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8729 Alessandro Lala
ale_greenskid Send Email
Sep 1, 2003
8:47 pm
As I can see it, destination rule in different 18xx games (also 56, 26 at least) is a way to assure that railroads are developed as possible according to their...
8730 marktderrick Send Email Sep 1, 2003
11:32 pm
... back ... I would refer you to message 3163 from December 3, 2000 in the archive for some good ones. I have played a couple of them and liked them for a...
8731 Jeff Heuer
jheuer7 Send Email
Sep 2, 2003
1:42 am
I found the following a while back. I don't remember if it was on this Yahoo Site, or on the internet. But we've found it fun from time to time. We...
8732 John David Galt
john_david_galt Send Email
Sep 3, 2003
12:45 am
... ISTM that if you eliminate the destination runs, you're pretty much playing 1830. Nothing wrong with that, it just isn't 1870. Stock redemption and price...
8733 Maisnestce@...
maisnestce Send Email
Sep 3, 2003
8:22 am
In a message dated 03/09/03 01:48:08 GMT Daylight Time, ... I suspect this reflects an over-pessimistic world-view. The first part may well be largely true,...
8734 George W. Harris
georgewharri... Send Email
Sep 3, 2003
9:04 pm
... I don't see how that would speed up the game, especially if you don't reduce the bank. Speeding up the game wouild be better accomplished by removing one...
8735 robin barbehenn
rbarbehenn Send Email
Sep 3, 2003
9:38 pm
... I still do not quite understand why it takes certain groups so long to play 1870. We can play it in 5-6 hours, routinely. Less if we look at the postions...
8736 Mike Massullo
mikemassullo Send Email
Sep 3, 2003
9:40 pm
You don't need to remove the trains. Try 'pushing&#39; them instead. In our games it is rare for the 2s to operate more than two or three times. The purchase of...
8737 John David Galt
john_david_galt Send Email
Sep 3, 2003
10:31 pm
... Maybe for your group. In ours, all the companies have long since been started and everyone is at share limit. This is another reason that no one ever...
8738 Mike Massullo
mikemassullo Send Email
Sep 3, 2003
10:57 pm
Try keeping a company in the yellow and then see what happens. Mike Massullo ... From: John David Galt [mailto:jdg@...] Sent: September...
8739 robin barbehenn
rbarbehenn Send Email
Sep 3, 2003
11:26 pm
... That is probably because you are all playing 1830 on an 1870 map. The certificate limit is very suggestive of the proper strategy. There should be at...
8740 Roberto Ullfig
horatiofiona Send Email
Sep 4, 2003
3:18 am
On page 6 the rules say "..a single certificate can represent 5%, 10%, or 20% ownership." On page 25 the rules say "If more than ten CGR certificates are...
8741 Nick Wedd
nick@... Send Email
Sep 4, 2003
8:52 am
In message <bj66eo+1d8s@eGroups.com>, Roberto Ullfig <robo99@...> writes ... I think they are both correct. If ten or fewer CGR certificates are...
8742 jkweiss2 Send Email Sep 4, 2003
12:45 pm
... work) to ... (Or, ... don't ... them ... and ... why ... the ... problems. ... I actually do reissue stock in 1870 and find it useful. since there is...
8743 Maisnestce@...
maisnestce Send Email
Sep 4, 2003
12:50 pm
In a message dated 04/09/03 09:54:05 GMT Daylight Time, nick@... ... The second rules statement is correct. The first one, though, isn't, or at ...
8744 Maisnestce@...
maisnestce Send Email
Sep 4, 2003
12:52 pm
In a message dated 04/09/03 04:20:30 GMT Daylight Time, robo99@... ... Nick Wedd, in his later reply, is pretty much right. If you have a company ...
8745 Axel BROCHARD
axelbrochard Send Email
Sep 4, 2003
3:47 pm
(Sorry for my Engish, I am french) When I palyed 1830 I made a mistake : the coporate could by only one train per turn. The start is more long nobody want to...
8746 Noel Leaver
noelleaver Send Email
Sep 4, 2003
4:12 pm
... An alternative that does not have the "poisoned 2" effect so much is that a company cannot buy 2 trains of the same type, but can buy say a 2 and a 3. Noel...
8747 Taton Frederic
ftaton Send Email
Sep 4, 2003
8:16 pm
Hi all. These last two days I had to attend a training course in Hamburg. I posted a message on this list a week ago to call for players in that area. Volker...
8748 Mike Schneider
mike18xx Send Email
Sep 5, 2003
4:16 am
... The fact that unsold shares pay the treasury is a huge factor in 1870. ... Because it would enable the player who starts the most profitable early company...
8749 Chris Kolenda
cgkolenda Send Email
Sep 5, 2003
5:22 am
I agree the Moderator speeds things up, but I don't like using it. I like the paper in my hands and I can also easily tell who owns what at a glance around...
8750 John David Galt
john_david_galt Send Email
Sep 5, 2003
5:55 am
... Which you always do if it's worth it. The way things are now, the advantage still exists but requires negotiation (which is a bug, not a feature, in any...
8751 Jason Gische
jgische Send Email
Sep 5, 2003
7:38 pm
... Huh? In my games, people go out of their way to avoid giving an opponent an abundance of shares in a single corporation. We wait until they don't have the...
8752 Mike Massullo
mikemassullo Send Email
Sep 5, 2003
7:56 pm
If negotiation is a bug, then most games are flawed or is it the negotiators? If you don't like negotiating I suggest you don't do it, but you might find...
8753 Roberto Ullfig
horatiofiona Send Email
Sep 6, 2003
2:59 am
... the ... Assume ... the ... might ... company ... probably been ... stressed. If ... you decide ... buy a ... this company, and ... the game ... probably...
8754 Mike Schneider
mike18xx Send Email
Sep 6, 2003
9:52 am
... Leaving aside the open-ended vagary of "worth it", there are oodles of reasons not to price-protect: 1. PPing would prevent you from opening a new company....
8755 Mike Schneider
mike18xx Send Email
Sep 6, 2003
10:23 am
... Reasons to toss out shares even when you know they'll be covered: 1. You own 30% of a another's front-runner, and by selling one share to the president...
8756 Robert Jasiek
z51413 Send Email
Sep 6, 2003
2:32 pm
... Wrong. Early dominating negotiations can be made to gain a 50% winning probability because neither of the two players knows whether he will be first or...
8757 Robert Jasiek
z51413 Send Email
Sep 6, 2003
2:37 pm
... They may be made and they are useless if the design is good. See earlier threads for that topic. -- robert jasiek...
8758 Mike Schneider
mike18xx Send Email
Sep 6, 2003
10:28 pm
... A total shut-out of the other player may be possible in a 3-player game, but it's probably not possible in a 4+ player; hence a negotiation between two...
Messages 8729 - 8758 of 37614   Oldest  |  < Older  |  Newer >  |  Newest
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