As I can see it, destination rule in different 18xx games (also 56, 26 at least) is a way to assure that railroads are developed as possible according to their...
8730
marktderrick
Sep 1, 2003 11:32 pm
... back ... I would refer you to message 3163 from December 3, 2000 in the archive for some good ones. I have played a couple of them and liked them for a...
8731
Jeff Heuer
jheuer7
Sep 2, 2003 1:42 am
I found the following a while back. I don't remember if it was on this Yahoo Site, or on the internet. But we've found it fun from time to time. We...
8732
John David Galt
john_david_galt
Sep 3, 2003 12:45 am
... ISTM that if you eliminate the destination runs, you're pretty much playing 1830. Nothing wrong with that, it just isn't 1870. Stock redemption and price...
8733
Maisnestce@...
maisnestce
Sep 3, 2003 8:22 am
In a message dated 03/09/03 01:48:08 GMT Daylight Time, ... I suspect this reflects an over-pessimistic world-view. The first part may well be largely true,...
8734
George W. Harris
georgewharri...
Sep 3, 2003 9:04 pm
... I don't see how that would speed up the game, especially if you don't reduce the bank. Speeding up the game wouild be better accomplished by removing one...
8735
robin barbehenn
rbarbehenn
Sep 3, 2003 9:38 pm
... I still do not quite understand why it takes certain groups so long to play 1870. We can play it in 5-6 hours, routinely. Less if we look at the postions...
8736
Mike Massullo
mikemassullo
Sep 3, 2003 9:40 pm
You don't need to remove the trains. Try 'pushing39; them instead. In our games it is rare for the 2s to operate more than two or three times. The purchase of...
8737
John David Galt
john_david_galt
Sep 3, 2003 10:31 pm
... Maybe for your group. In ours, all the companies have long since been started and everyone is at share limit. This is another reason that no one ever...
8738
Mike Massullo
mikemassullo
Sep 3, 2003 10:57 pm
Try keeping a company in the yellow and then see what happens. Mike Massullo ... From: John David Galt [mailto:jdg@...] Sent: September...
8739
robin barbehenn
rbarbehenn
Sep 3, 2003 11:26 pm
... That is probably because you are all playing 1830 on an 1870 map. The certificate limit is very suggestive of the proper strategy. There should be at...
8740
Roberto Ullfig
horatiofiona
Sep 4, 2003 3:18 am
On page 6 the rules say "..a single certificate can represent 5%, 10%, or 20% ownership." On page 25 the rules say "If more than ten CGR certificates are...
8741
Nick Wedd
nick@...
Sep 4, 2003 8:52 am
In message <bj66eo+1d8s@eGroups.com>, Roberto Ullfig <robo99@...> writes ... I think they are both correct. If ten or fewer CGR certificates are...
8742
jkweiss2
Sep 4, 2003 12:45 pm
... work) to ... (Or, ... don't ... them ... and ... why ... the ... problems. ... I actually do reissue stock in 1870 and find it useful. since there is...
8743
Maisnestce@...
maisnestce
Sep 4, 2003 12:50 pm
In a message dated 04/09/03 09:54:05 GMT Daylight Time, nick@... ... The second rules statement is correct. The first one, though, isn't, or at ...
8744
Maisnestce@...
maisnestce
Sep 4, 2003 12:52 pm
In a message dated 04/09/03 04:20:30 GMT Daylight Time, robo99@... ... Nick Wedd, in his later reply, is pretty much right. If you have a company ...
8745
Axel BROCHARD
axelbrochard
Sep 4, 2003 3:47 pm
(Sorry for my Engish, I am french) When I palyed 1830 I made a mistake : the coporate could by only one train per turn. The start is more long nobody want to...
8746
Noel Leaver
noelleaver
Sep 4, 2003 4:12 pm
... An alternative that does not have the "poisoned 2" effect so much is that a company cannot buy 2 trains of the same type, but can buy say a 2 and a 3. Noel...
8747
Taton Frederic
ftaton
Sep 4, 2003 8:16 pm
Hi all. These last two days I had to attend a training course in Hamburg. I posted a message on this list a week ago to call for players in that area. Volker...
8748
Mike Schneider
mike18xx
Sep 5, 2003 4:16 am
... The fact that unsold shares pay the treasury is a huge factor in 1870. ... Because it would enable the player who starts the most profitable early company...
8749
Chris Kolenda
cgkolenda
Sep 5, 2003 5:22 am
I agree the Moderator speeds things up, but I don't like using it. I like the paper in my hands and I can also easily tell who owns what at a glance around...
8750
John David Galt
john_david_galt
Sep 5, 2003 5:55 am
... Which you always do if it's worth it. The way things are now, the advantage still exists but requires negotiation (which is a bug, not a feature, in any...
8751
Jason Gische
jgische
Sep 5, 2003 7:38 pm
... Huh? In my games, people go out of their way to avoid giving an opponent an abundance of shares in a single corporation. We wait until they don't have the...
8752
Mike Massullo
mikemassullo
Sep 5, 2003 7:56 pm
If negotiation is a bug, then most games are flawed or is it the negotiators? If you don't like negotiating I suggest you don't do it, but you might find...
8753
Roberto Ullfig
horatiofiona
Sep 6, 2003 2:59 am
... the ... Assume ... the ... might ... company ... probably been ... stressed. If ... you decide ... buy a ... this company, and ... the game ... probably...
8754
Mike Schneider
mike18xx
Sep 6, 2003 9:52 am
... Leaving aside the open-ended vagary of "worth it", there are oodles of reasons not to price-protect: 1. PPing would prevent you from opening a new company....
8755
Mike Schneider
mike18xx
Sep 6, 2003 10:23 am
... Reasons to toss out shares even when you know they'll be covered: 1. You own 30% of a another's front-runner, and by selling one share to the president...
8756
Robert Jasiek
z51413
Sep 6, 2003 2:32 pm
... Wrong. Early dominating negotiations can be made to gain a 50% winning probability because neither of the two players knows whether he will be first or...
8757
Robert Jasiek
z51413
Sep 6, 2003 2:37 pm
... They may be made and they are useless if the design is good. See earlier threads for that topic. -- robert jasiek...
8758
Mike Schneider
mike18xx
Sep 6, 2003 10:28 pm
... A total shut-out of the other player may be possible in a 3-player game, but it's probably not possible in a 4+ player; hence a negotiation between two...